Solid-Head wrote:Currently running this with Colorful Hell, Doom RLA + LightRPG and I had way more fun than I expected ! The ultimate Doom roguelike experience is very close.
Its also very easy to add theme. Gotta go with fireblu all the way.
One thing I did though is remove a square near the start to avoid getting insta kill on spawn. Work pretty well.
I found 2 bugs. Sometime the digger just doesnt work and you can't finish the map. The other thing is that key sometime clip into walls making them harder to see.
For now 2 things I'd like to see is less items on the ground and a random decoration spawner that would fit the theme. Making the map prettier I guess. I would love height variations, but not too sure how you would implement that.
Nice work man keep it up.
Glad to hear you like it! About your suggestions:
Less items are possible, and i already took a step in that direction. Maybe adding an extra monster will make it more weighed towards enemies.
A random decoration spawner can be done, but i don't want it as the map would become too cramped to play in.
Height variations aren't really possible in any playable way, so i'm going to leave it as it is. Would be cool though.
I never get killed at spawn, mostly because i always straferun so projectiles have a harder time hitting me, but i may try removing a tile at map start.
Currently there's no real algorithm to build the map, i'm just using a random number generator that really impresses me more than it should. A true digger algorithm is being worked on, and hopefully that can spawn keys more elegantly than what i'm doing right now.
Keys are spawned by a running spawner, which takes 10 tics to place each key. This is why sometimes it's in a corner, but it shouldn't be out of bounds, which hasn't happened to me yet. Next time you find the issue, try sending a saved game so i can see what's the problem.