Two Questions Related To Texture Assets

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NiTROACTiVE
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Joined: Sun Jan 13, 2019 12:02 am
Location: United States

Two Questions Related To Texture Assets

Post by NiTROACTiVE »

Hey guys, I have two questions related to texture assets.

First off, which texture packs from Realm667 did Skulltag place in the file skulltag_data.pk3?

Secondly, is there a program that easily converts textures of TEXTURE1/TEXTURE2 lumps into single images, as they are composed of multiple patches?
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TDRR
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Location: Venezuela

Re: Two Questions Related To Texture Assets

Post by TDRR »

You can grab SLADE3 and right-click the textures in the lumps and you will be given an "Export" or "Export as PNG", both convert the texture to PNG and put it in the "TEXTURES" folder of the PK3.
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NiTROACTiVE
Posts: 47
Joined: Sun Jan 13, 2019 12:02 am
Location: United States

Re: Two Questions Related To Texture Assets

Post by NiTROACTiVE »

TDRR wrote:You can grab SLADE3 and right-click the textures in the lumps and you will be given an "Export" or "Export as PNG", both convert the texture to PNG and put it in the "TEXTURES" folder of the PK3.
Thanks for the advice there. It's so nice to see what Slade3 can do as of now. :)

I also do still wonder what exact texture packs Skulltag copied. I know one of them is the 5th episode pack.
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TDRR
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Location: Venezuela

Re: Two Questions Related To Texture Assets

Post by TDRR »

NiTROACTiVE wrote:I also do still wonder what exact texture packs Skulltag copied. I know one of them is the 5th episode pack.
Why do you want this, though? There's not much chance that someone knows all of the textures Skulltag ripped from somewhere else, and maybe some of them are VERY old and not even in the current resource pages.

Also, since i know you like using Skulltag to play stuff, you can also have Skulltag in GZDoom now! using this mod, it also supports many ST-only mods but which ones work i'm not sure.

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