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Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 12:45 pm
by Lanesracra
So I've got a Mac updated to high Sierra I think and no matter what I try, wineskin crossover qzdoom gzdoom etc I always get an error of some kind usually about open gl 3.x. I just wanna play brutal doom with the story campaign. What do I do?

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 2:04 pm
by Graf Zahl
First you need to give more info about the error you get. This is far, far too vague.

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 2:10 pm
by _mental_
And why do you need Wineskin or CrossOver to run GZDoom? You should use native macOS version.

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 2:40 pm
by Lanesracra
_mental_ wrote:And why do you need Wineskin or CrossOver to run GZDoom? You should use native macOS version.
If I want to run Brutal Doom with the campaign, which version should I download and how do I run it with the native Mac version?

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 4:20 pm
by wildweasel
We could really use more information about your computer. What are the system specs?

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 4:26 pm
by Lanesracra
wildweasel wrote:We could really use more information about your computer. What are the system specs?
MacOS High Sierra 10.13.6
3.06 GHz Intel Core 2 Duo
4 GB 1067 MHz DDR3
NVIDIA GeForce 9400 256 MB

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 4:38 pm
by Rachael
Lanesracra wrote:
_mental_ wrote:And why do you need Wineskin or CrossOver to run GZDoom? You should use native macOS version.
If I want to run Brutal Doom with the campaign, which version should I download and how do I run it with the native Mac version?
First, delete the gzdoom.exe and gzdoom.pk3 that comes with Brutal Doom. Then download the latest version from here (get the Mac version) - and replace your deleted gzdoom.exe and gzdoom.pk3 with the mac version from that page.

You do not need to run wine to run GZDoom and it's absolutely senseless to do so.

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 9:05 pm
by Lanesracra
Is it possible to run other campaigns with the brutal doom graphic enhancements, or are custom wads incompatible with that?

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 11:41 pm
by Rachael
I have no idea. You'll have to try it and see.

Some will work, some won't, and it's not very easy to list them off the top of one's head what works unless it's something that person plays a lot. And I don't use Brutal Doom, so that list is empty for me.

Re: Trying to run in mac getting opengl errors

Posted: Wed Jan 23, 2019 11:59 pm
by Lanesracra
What would you suggest for graphical enhancements as an alternative?

Re: Trying to run in mac getting opengl errors

Posted: Thu Jan 24, 2019 12:45 am
by Rachael
Nash's Gore mod is one that comes up a lot for people who like or enjoy Brutal Doom and Nash takes special care to try and make his mods compatible with everything. (Except, obviously, Zandronum or older versions of GZDoom)

Smooth Doom comes up pretty frequently, too - it mostly adds rotations and extra tween-animation frames for the enemies.

Also, the Gameplay Mods forum is full of stuff to try. Anything that makes it past 3 pages in user replies is probably worth checking out if you're new to GZDoom and short on time, but occasionally new stuff appears too that's awesome and worth checking out, as well.

If you want new maps and new challenges to beat, then obviously check out the Levels and Total Conversions as well.

Re: Trying to run in mac getting opengl errors

Posted: Thu Jan 24, 2019 6:26 pm
by Lanesracra
Okay, what's the easiest way to run these files together with the mac GZDoom client? I'm a bit confused and dragging and dropping has...mixed effects