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osjclatchford
Posts: 2058 Joined: Mon Feb 07, 2011 5:02 am
Post
by osjclatchford » Wed Jan 16, 2019 5:36 am
I have an issue with overlaying skies.
i use this:
industrial.png
over this:
sky12.png
via this:
in my mapinfo
Spoiler:
map MAP12 lookup "HUSTR_12"
{
titlepatch = "CWILV11"
next = "MAP13"
secretnext = "MAP13"
sky1 = "industrial", 0.0
sky2 = "sky13", 0.1
doublesky
cluster = 7
par = 150
music = "$MUSIC_THEDA2"
}
it works in zdoom2.8.1 but in gzdoom it says the texures must be the same height. which they are... so what gives?
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Kappes Buur
Posts: 4101 Joined: Thu Jul 17, 2003 12:19 am
Location: British Columbia, Canada
Post
by Kappes Buur » Wed Jan 16, 2019 7:44 am
[imgur]
https://i.imgur.com/oHIRjSr [/imgur]
I had some trouble with the original texture not showing the transparent areas.
Using IrfanView to save the transparency did the trick.
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osjclatchford
Posts: 2058 Joined: Mon Feb 07, 2011 5:02 am
Post
by osjclatchford » Wed Jan 16, 2019 9:33 am
That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...
wildweasel
Posts: 21680 Joined: Tue Jul 15, 2003 7:33 pm
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Post
by wildweasel » Wed Jan 16, 2019 9:37 am
osjclatchford wrote: That's interesting... Also I found that simply changing the name from anything but industrial solved it. Odd. Perhaps. Industrial is the name of another texture? Anyhow seems ok now...
The problem may not be with the name itself, but its length. ZDoom only handles filenames longer than 8 characters if you're specifying full path/filenames for things. I know for sure this is the case with sounds and SNDINFO definitions, but I'm unsure if it extends to textures and MAPINFO.
osjclatchford
Posts: 2058 Joined: Mon Feb 07, 2011 5:02 am
Post
by osjclatchford » Wed Jan 16, 2019 2:05 pm
most interesting. However, that being said. Surely it would also be the case in zdoom engine not just gzdoom. But it works in zdoom so..?
Last edited by osjclatchford on Thu Jan 17, 2019 4:12 am, edited 1 time in total.
_mental_
Posts: 3808 Joined: Sun Aug 07, 2011 4:32 am
Post
by _mental_ » Wed Jan 16, 2019 2:11 pm
If you really want this investigated, please post a complete runnable sample. We cannot read your mind in order to recreate it exactly.
osjclatchford
Posts: 2058 Joined: Mon Feb 07, 2011 5:02 am
Post
by osjclatchford » Thu Jan 17, 2019 3:59 am
forget it man. its just a curioso. Im not that bothered just wondered what the deal was. whats life without whymsy? no need to get all sarky...