Vanilla Doom Quake

What a creative name, I know.
Simply contains all of Quake 1's arsenal but now for Doom! With faster weapon switching and all that.
Wolfenstein SS are replaced by chaingunners to get more states, and the chainsaw is replaced with a berserk pack since there's no chainsaw equivalent in Quake.
Grenade launcher doesn't have bouncing grenades, but does more direct hit damage to compensate for the lower range.
Sprites and sounds from QDoom.
Originally made with DECOHack, but I lost the source. Sorry!
Download!
Spoiler: Older mods
DOWNLOAD PACK WITH ALL MODS (except computer deathmatch and VRandomizer)
Computer Deathmatch 4.0:
A modified version of fraggle's (Simon Howard) modified version of "The Immortal"'s (Sal Vince) Computer Deathmatch mod.
Essentially this is the same mod that makes deathmatch with "bots" (modified monsters to look and act like players) possible on any sourceport that supports .deh files, with a couple changes:Spoiler:DOWNLOAD COMPUTER DEATHMATCH 4.0
Changelog:
4.0 from version 2.0 (by fraggle)
-Bots don't drop weapons or ammo anymore
-Bots have much lower pain chance, thus removing the ability to exploit them using the Chaingun
-Pistol bot, Shotgun bot and Plasma rifle bot all have the same speed (close to the player's running speed)
-Rocket Launcher bot and Chaingun bot both have the same speed (close to the player's walking speed)
Considered things:
I have considered adding a Chainsaw and SSG bot, but decided against it because 1. The Chainsaw bot wouldn't do well in DM and 2. The only way to make a SSG bot is make a bot that fires 2 Shotgun shots over the span of 2 tics, which would make it unfairly accurate.
To play you need to start a deathmatch with you as the only player and -respawn, maps 1-5 are available for play against bots, you can also play with 3 other players.
VRandomizer:
A randomizer mod for Vanilla Doom. Randomizes most pickups in the game. Weapons have a new weapon crate sprite, ammo has a ammo case sprite, health/armor bonuses got a stimpack sprite, and powerups have the Berserk sprite. The .wad file just provides these graphics, but if you don't want to use it pickups will still be randomized as normal, but the randomization looks a bit... Painful in the eyes without the .wad file.
DOWNLOAD VRANDOMIZER
random.deh is for Doom 2 and Final Doom, while randomD1.deh is for Doom 1, removing the SSG. I tried to make it appear in Doom 1 but unfortunately i just got crashes even if i included the SSG graphics
Patch doom2.exe with DeHackEd (or load it with -deh on most sourceports) and use the -file parameter to load random.wad with it.
Recommended for brutally difficult WADs or Doom 2 after map08.
Railgun:
Just a Railgun that works in Vanilla Doom. You just need DeHackEd to patch doom2.exe and load railgun.wad with it.
It's VERY overpowered (Just like the Quake 2 railgun)
Files: railgun.wad and railgun.deh
DM Weapons:
A simple little weapons mod for vanilla Doom, to make it play different in Deathmatch play. This makes gameplay much more up close and personal, with the only "sniper" weapons being your Pistol and Shotgun.Spoiler:Files: I lost the files for this, if anyone has them, please share! (DMWPNS.deh)
Changes from vanilla:
-Pistol fires faster
-Chaingun fires two shots at once and bullets always have deviation (you can't snipe with it anymore)
-Rocket Launcher is now a short ranged Grenade Launcher, and is a little more powerful
-Plasma Rifle is now a short ranged Flame Thrower, but fires a lot faster
-The BFG is now a projectile based BFG10k, sacrificing damage for lower ammo cost and faster rate of fire
-The Shotgun Guy now carries a Rocket Launcher, and drops a rocket on death
VBrutal Doom: Based on fraggle's vsmooth.wad
Weapons from Brutal Doom v21 with smooth animations and similar timing, this version has no reload. 100% compatible with Vanilla Doom and any sourceport that supports deh files. NOT DEMO-COMPATIBLE!
Files: vbrutal.wad and vbrutal.deh
Deh4T (Death Foretold) DeHackEd: Made with fraggle's incredible DEH9000 Phyton library
A Doom 2016 weapons mod for any source-port that supports .deh files With pretty smooth animations and sounds from the PSX version of the game. Plays amazingly well with Doom 64 Doom 2. NOT DEMO-COMPATIBLE!
Files: d4tdeh2.wad and d4tdeh2.deh
Brutal Doom DeHackEd: Made with fraggle's incredible DEH9000 Phyton library
Weapons from Brutal Doom v19 with the Rifle and Plasma Rifle reloading after releasing the fire button. Compatible with Vanilla Doom and any sourceport that supports .deh files. NOT DEMO-COMPATIBLE!
Files: brutaldeh.wad and brutaldeh.deh
No SSG:
Just a dehacked patch that replaces the SSG with a Shotgun. (IDKFA still gives a SSG)
Pretty good for those matches where the SSG would be considered unfair.
Files: I lost the files for this, if anyone has them, please share! (nossg.deh)
Centered weapons:
Like in ZDoom, weapons snap back to the center position while firing. Makes playing in vanilla less awkward. Not demo-compatible!
Files: I lost the files for this, if anyone has them, please share! (center.deh)