Not sure if this is the right place, but here goes.
I'm making a skin right now and i'm encountering a problem with the mugshot.
I have created an image for every frame, and made sure that S_SKIN defines the mugshot name.
However, it doesn't show for some odd reason. I'm certain that I edited the right file and that I am using the right skin.
Additionally, the name of the skin in player setup says skin1 and i don't know what I did wrong.
Finally, a gibbing death results on the sprite disappearing on the last frame, but i'm guessing that I left a frame out or something.
Edit: i've also noticed that the pain anim is missing but that's likely due to naming issues.
Here's the skin:
Problems while making a skin
Moderators: GZDoom Developers, Raze Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
- Posts: 226
- Joined: Thu Oct 11, 2018 5:24 am
- Location: meme hell
Problems while making a skin
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 26646
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Problems while making a skin
Your S_SKIN uses { at the start and } at the end. S_SKIN lumps don't do that (IIRC, they were originally designed for Doom Legacy and ZDoom just adopted them as they were, so that explains their non-standardness).
[edit]Something else to be aware of, your skin sprites are PNGs that are not in the Doom palette. If any player using any kind of translation other than the basic green uses this skin it might look bad. GZDoom needs to force it into the Doom palette first before applying the translation. Unfortunately, these sprites don't convert very well. Just a "heads up" . [/edit]
[edit]Something else to be aware of, your skin sprites are PNGs that are not in the Doom palette. If any player using any kind of translation other than the basic green uses this skin it might look bad. GZDoom needs to force it into the Doom palette first before applying the translation. Unfortunately, these sprites don't convert very well. Just a "heads up" . [/edit]
-
- Posts: 226
- Joined: Thu Oct 11, 2018 5:24 am
- Location: meme hell
Re: Problems while making a skin
That seemed to fix a lot of the problem. The only issue I have left is that the mug displays in the top left.
Any way to fix this apart from scaling all of them up manually?
Updated skin:
Any way to fix this apart from scaling all of them up manually?
Updated skin:
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 26646
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Problems while making a skin
I think you'll either have to scale them up or paste them into an otherwise transparent graphic of the right size. I tried changing the offsets of the GOD image but that was ignored and it still showed in the same place. No, forget that. Changing offsets works. I just didn't save properly when doing it.
-
- Posts: 226
- Joined: Thu Oct 11, 2018 5:24 am
- Location: meme hell
Re: Problems while making a skin
oops, accidentally posted twice b/c of shitty internet
Last edited by Tartlman on Sat Oct 27, 2018 10:00 am, edited 1 time in total.
-
- Posts: 226
- Joined: Thu Oct 11, 2018 5:24 am
- Location: meme hell
Re: Problems while making a skin
Alright, thanks! that seems to work fine.