Halp! Brightmaps on scaled textures only work in Zandronum

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
chebmaster
Posts: 5
Joined: Sun Jun 17, 2018 4:18 am

Halp! Brightmaps on scaled textures only work in Zandronum

Post by chebmaster »

Could someone please point it to me, why scaled brightmap works in Zandronum but not in GZDoom:
What am I doing wrong?

textures:

Code: Select all

texture STAINGL2, 128, 2048 {
	XScale 0.5
	YScale 0.5	
	Patch STAINGL1, 0, 0
}
texture STAINGL4, 512, 512 {
	XScale 0.5
	YScale 0.5	
	Patch STAINGL3, 0, 0
}
gldefs:

Code: Select all

brightmap texture STAINGL2
{
	map "brightmaps/STAINGL1.png"
}
brightmap texture STAINGL4
{
	map "brightmaps/STAINGL3.png"
}
I tried making the brightmap into a similarly scaled texture and referring to it in the "map" parameter but that did not work either.

Using 1:1 scale is not an option: they are too too gargantuan.

Return to “Assets (and other stuff)”