This version fixes stuttering and adds motion blur, lens flares, noise and vinettes (thanks Nash).
It is also 1GB smaller in file size!
Spoiler: Changelog (1.00.0)
Headline Features
NG+
SSG Added
Several enemies have added attack patterns
Mod support added to launcher
Inventory size doubled
Enemies
Animation improvements on Brutes
Stalkers can no longer explode through thin walls
Brutes can now throw bottles and rocks at you
Brutes have an enraged attack mode
Shooting Glare's with firearms causes bad things to happen to the player
Long Legs can now run- Enemies have an increased chance to drop stimpacks
Inventory
Shotgun shells now stack
Shotgun shells have a new icon and take up 1 inventory slot instead of 2
Reduced bleed on compound needles from 50 to 20
Rebalaned usage stats on various items
Radiation slightly reduces by drinking vodka
Inventory glow effect now works in the dark
Inventory menu no longer usable when going between doors
You can only carry one of each firearm (prevents bugs)
Weapons
The majority of weapons have had animation improvements
Bricks no longer deal explosive damage to self
Scissors take up more stamina on use
Firearms won't shake the screen as much when a shot connects
Map
Radiation removed from Long Legs nest (Decay)
Collision fixed on table in the first voice chat room (Arrival)
Bug Fixes
Thrown rocks glow
Dentist sign has fixed render radius
Quickslot icon misalignment in Inventory fixed when using different aspect ratios
Intro typos fixed
Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port.
The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to he found. The further you travel into the concrete jungle, the more the situation ends up unraveling, and where you were heading is no longer clear. Find letters scattered around the world and uncover the mystery of what happened.
Survive in 6 chapters
Explore the island of Fort Oasis in 6 chapters. In these chapters you will fight through apartments, utility tunnels, shopping centers, before reaching the city center and the mines that await you.
Fight against horrifying fiends
In every chapter, you will encounter new and even more horrifying creations. Each one processing their own unique attack patterns. Learning these is vital to surviving the oncoming onslaught.
Dispatch of them with a large assortment of weapons
Use anything you can find on the island to fight against the forces of evil. There are guns, but ammo for them is incredibly hard to come by. You will mostly be relying on tireirons, pickaxes, shivs and garden tools. Most of these can be crafted and some can be upgraded to wield more powerful blows.
The mod with the assistance of the source ports introduces many new graphical features, including 3D models and high resolution textures.
You will need Doom 2 to be able to play the mod, along with the latest version of GZDoom.
Spoiler: Install Instructions
Performance Tips
Got stutters? It is HIGHLY recommended you enable Precaching.
This will front load the assets when you load a level, which will increase load times, but ultimately is a better experience.
This can be done by enabling Precache GL Textures under Texture Options, or by using the console command gl_precache 1.
Spoiler: Run Suggestions
LINUX USERS:
If you get this error: Could not find script lump 'ACTORS/system/inventory.txt'
"Solution is simple: Install the .DEB straight from GZDoom's website." -Nathan
Master O suggests for shortcuts: gzdoom.exe -iwad doom2.wad -file totalchaos.pk3 +set gl_precache 1
Adjust the -iwad and -file commands accordingly to the location of wherever you have the Doom 2 wad and totalchaos.pk3 files respectively.
Spoiler: Soundtrack
Spoiler: Gameplay
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 5:22 am
by Enjay
That looks stunning.
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 5:45 am
by YukesVonFaust
I've been waiting for this one to be released.
PREPARE YOUR CPUs FOR THIS ONE though.
Edit (and off-topic): My old mouse's left mouse button is broke, so i'm using the spare one (the bad news is, the LMB is double-clicking by itself, even in a single click, which made me accidentally double-post)
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 6:15 am
by Enjay
YukesVonFaust wrote:Edit (and off-topic): My old mouse's left mouse button is broke, so i'm using the spare one (the bad news is, the LMB is double-clicking by itself, even in a single click, which made me accidentally double-post)
Heh, that would explain the triple post I corrected for you last night (well, last night here anyway).
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 8:15 am
by Caligari87
Looks amazing Wadaholic! Can't wait to be too scared to finish it, lol.
By the way, what's the rationale behind needing Doom2.wad? Why not make it standalone, or based on Freedoom? I'm not sure about the licensing of your resources but this honestly looks like something you could sell on Steam and I'd actually pay money for.
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 11:56 am
by Vostyok
Oh wow!
Guess I know what I'll be playing on the release date then.
Spoiler: This.
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 4:28 pm
by MrJohnny
IT'S HAPPENING.
Re: Total Chaos - Releasing on Halloween!
Posted: Wed Oct 24, 2018 8:43 pm
by protox
I would suggest packaging it as a single download as well as a mod.
I mean it looks incredible for gzdoom, if the gameplay is there and it has enough content (2-3 hours worth of maps) I don't see why mods like this one could not be sold as a commercial game for a few dollars. The crap they pack in some indie bundles is a magnitude times worse in many cases then some quality original games on gzdoom engine. I think as long as you abide by gzdoom gpl license (release the code) but keep content copyrighted unless for custom editing (non-commercial). You can release a shareware version/demo as well.
Just an idea, but either looks very good.
Re: Total Chaos - Releasing on Halloween!
Posted: Thu Oct 25, 2018 2:37 am
by Marisa the Magician
Oh my god I've been waiting for so long
Re: Total Chaos - Releasing on Halloween!
Posted: Thu Oct 25, 2018 6:44 am
by R4L
My body is ready
Re: Total Chaos - Releasing on Halloween!
Posted: Thu Oct 25, 2018 7:35 am
by Batandy
Finally!
Re: Total Chaos - Releasing on Halloween!
Posted: Thu Oct 25, 2018 10:03 am
by BROS_ETT_311
Be still thy beating heart...the game lives!!
Re: Total Chaos - Releasing on Halloween!
Posted: Thu Oct 25, 2018 11:01 am
by Apeirogon
You will need Doom 2 to be able to play the mod, along with the latest version of GZDoom.
Why dont you make it iwad-like? Or there are still exist some textures from doom2?
Re: Total Chaos - Releasing on Halloween!
Posted: Thu Oct 25, 2018 10:11 pm
by Wad'a'Holic
protox wrote:I would suggest packaging it as a single download as well as a mod.
I mean it looks incredible for gzdoom, if the gameplay is there and it has enough content (2-3 hours worth of maps) I don't see why mods like this one could not be sold as a commercial game for a few dollars. The crap they pack in some indie bundles is a magnitude times worse in many cases then some quality original games on gzdoom engine. I think as long as you abide by gzdoom gpl license (release the code) but keep content copyrighted unless for custom editing (non-commercial). You can release a shareware version/demo as well.
Just an idea, but either looks very good.
Cheers for the feedback.
Not ruling out making it its own package in the future.
I am yet to test this with Freedoom, it might actually run.
Hopefully I can get it working standalone in the next version.
Re: Total Chaos - Releasing on Halloween!
Posted: Fri Oct 26, 2018 3:12 am
by Marisa the Magician
It should technically be possible to make it not depend on any IWAD. If it doesn't use anything from doom2.wad you could just rename it to .ipk3.