I have noticed that, sometimes, SSAO will draw shadows in areas where I would rather it wouldn't. For example, here's a picture that I posted before:
The texture in the alcoves is pure white and the light level is 255 yet there are still shadows in the corners. While this particular example is just that, an example, it's common to use textures such as LITE5 in bright alcoves for computers or whatever and this effect makes the LITE textures look far duller than they should. I've tried brightmaps and dynamic lights to try and counter the effect but not really had any success.
Speaking of lights, here's another situation with the same basic problem.
This model lamp, when it's out in the open is nice and bright. It has a dynamic light attached and a brightmap makes the dome nice and bright too. The dome looks like it's meant to - like a bright light source.
However, place it near a wall and the bright domed light source gets a shadow on it. That's definintely not required and makes the light look odd.
Of course, in this particular case, I'd like the dome to be bright but other parts could legitimately be affected by shadows.
So, is there any way to combat this? Or is it just, as Graf would put it...
[BTW, I put this in assets rather than mapping because it is to do with both models and mapping and I suspect that, if there is any solution, it my come from making particular assets (textures or parts of a model skin) immune to SSAO - however, I suspect there simply won't be a solution.]Graf Zahl wrote:Making SSAO not glitch is virtually impossible. I already disabled that feature entirely for playing because I found far too many maps with high detail geometry where the drawbacks far outweighed the benefits