Gzdoom cant find defined actor
Posted: Sun Oct 14, 2018 6:24 am
I try to clean mess within brutal doom pack.
I create folders tree, place all files from the root in this tree, define all paths to it, include it to decorate in pack root, but gzdoom cant find some ACTORS inside of defined FILES. I double check all paths in decorate and in folder tree, it match up.
Most error refer to type
Both actors defined in different files. Like actor "RevenantBalls" define in "monsters/revenant.txt" and it descendant "PlayerRevenantBalls" define in "weapons/hellweapon/revenantmissilelauncher.txt".
But if I comment inheritance, it load without any error. Well, excluding errors like "try to jump to not existing state".
Whats going on?
I create folders tree, place all files from the root in this tree, define all paths to it, include it to decorate in pack root, but gzdoom cant find some ACTORS inside of defined FILES. I double check all paths in decorate and in folder tree, it match up.
Most error refer to type
Code: Select all
Script error, path_to_file line NaN
Parent type 'Ancestor' not found in Descendant
Attempt to get invalid state state_from_ancestor from actor DescendantBut if I comment inheritance, it load without any error. Well, excluding errors like "try to jump to not existing state".
Whats going on?