So I currently struggle with the font development of my game.
Main idea is to make the font character graphics twice as large in size or maybe more,
for more detailed letters and glyphs. (Clearly visible cracks and such.)
Now the next step is to scale these larger letters and glyphs to the size
of around classic 8x8px size. Giving them the oldschool fps game letters size, but in greater detail.
However, as I try to use TEXTURES definition to set a new scaling for each and every glyph.
The result is not what you expect. No scaling happens what so ever. And what is even more
odd. All the glyphs given the new x/y scaling seem to disappear from view in game. They do
not show up withing the text and during pickup messages.
I'm using a method that I thought should have worked.
For example a uppercase A:
Code: Select all
graphic, STCFN065, 35, 44
{
XScale 2.0
YScale 2.0
}
So what is the proper way to do this?
I know you can scale your hudmessage size and everything via scaling options,
but this is not what I am after. I want the fonts of my game use the default scale of things.
And be hardwired to look like that in default.
(Oddly enough in main menus, the letters are present but not scaled.)
My goal is to do this for the big and smallfont respectively.
Hopefully you understood what I am after. :'D
Thank you already in advance!
