EDIT:
Is there only global sensitivity, or also per axis? I assume scale and sensitivity are separate, with scale being like cl_forwardspeed in Quake1. Discovered some good settings for 3DMice.
Code: Select all
Sensitivity=1
Axis0deadzone=0.01
Axis0scale=1
Axis0map=3
Axis1deadzone=0.01
Axis1scale=1
Axis1map=2
Axis2deadzone=0.01
Axis2scale=-2
Axis2map=1
Axis3deadzone=0.01
Axis3scale=1
Axis3map=-1
Axis4deadzone=0.01
Axis4scale=1
Axis4map=-1
Axis5deadzone=0.01
Axis5scale=2
Axis5map=0
Axis6deadzone=0.01
Axis6scale=1
Axis6map=4
axis0 = joy_lateral
axis1 = joy_longitudonal
axis2 = joy_pitch (invert)
axis3 = joy_roll
axis4 = (maybe joy_slider)
axis5 = joy_yaw
axis6 = joy_vert
Game Axis
0 = yaw
1 = pitch
2 = longitudonal
3 = lateral
4 = vertical (heretic wings of wrath)
I had to set 0.01 deadzone because of drift, which I think is due to the game thinking axis center is slightly offset.