"noise" console command info list

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Hirogen2
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"noise" console command info list

Post by Hirogen2 »

While going through the cmdlist and cvarlist, I came across the "noise" command/cvar which shows a debug info of sounds currently playing. What do brick-colored entries mean?
Is it possible for ZDoom to have more than 16 concurrent sounds playing?
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Kappes Buur
 
 
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Re: "noise" console command info list

Post by Kappes Buur »

Hirogen2 wrote:While going through the cmdlist and cvarlist, I came across the "noise" command/cvar which shows a debug info of sounds currently playing. What do brick-colored entries mean?
I haven't come across a brick-colored entry yet. Can you determine the sound's name?
Hirogen2 wrote:Is it possible for ZDoom to have more than 16 concurrent sounds playing?
Since there are only 12 lines, I would assume that ZDoom will play up to 12 sounds simultaneously.
.
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Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
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Location: Central Germany

Post by Hirogen2 »

Eh right 12 then lol.
Any entry can become brick-colored, the best way to get at such entries is to play Hexen's Darkmere, it has got a lot of ambient sounds. But it is not only ambient, local or somewhat sounds that seem to be able to become brick.

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