Hi, everyone.
I play on a real CRT monitor at an ultrawide resolution of 3840x200. As we're talking CRTs, it would look 4:3, but the pixel aspect ratio must be the same resolution, say 3840:200 (or 96:5). I haven't seen an option to set a custom aspect ratio or to stretch to fullscreen. If I tell the game what exact resolution I want to use, it would try to "fix" the height as well, which is wrong and pillarbox the screen as if I was playing on a widescreen monitor at 4:3. So, how can I set the game to that exact resolution and get the menu, status bar, etc to fill the screen (all without adding any black bars)?.
Here is a screenshot of what I usually get:
[img]http://oi68.tinypic.com/219w5g3.jpg[/img]
This is a simulation of what I actually see (aspect ratio wise):
[img]http://oi66.tinypic.com/2zfsrh1.jpg[/img]
This is a simulation of what I want GZDoom to putput (it would look 4:3 on my CRT)
[img]http://oi68.tinypic.com/105y1du.jpg[/img]
How to stretch to fullscreen?
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: How to stretch to fullscreen?
I did not enable your images because they are way too wide for this forum. Please refer to the image posting rules if you want them to appear in your future posts.
Anyway - to enable actual stretching, where you set your resolution, there's an option called "Forced Ratio Style" - change that from "Letterbox" to "Stretch" - some UI elements will not render properly though, with such an unusual pixel shape.
Anyway - to enable actual stretching, where you set your resolution, there's an option called "Forced Ratio Style" - change that from "Letterbox" to "Stretch" - some UI elements will not render properly though, with such an unusual pixel shape.
Re: How to stretch to fullscreen?
Thanks for replying, Rachael.
I'm sorry about the width. I think 640x200 would work for me as well.
I have "Forced Ratio Style" set to "Stretch", but setting it to "Letterbox" would yield no change at all. Resolution Scale" = "scaled (nearest)". "Force Aspect Ratio" won't give me any valid ones, all of them give me pillarbox.
[img]http://oi64.tinypic.com/a5dw8l.jpg[/img]
This is important, [code]-width 640 -height 200[/code] would result in "640 x 360" instead.
I'm sorry about the width. I think 640x200 would work for me as well.
I have "Forced Ratio Style" set to "Stretch", but setting it to "Letterbox" would yield no change at all. Resolution Scale" = "scaled (nearest)". "Force Aspect Ratio" won't give me any valid ones, all of them give me pillarbox.
[img]http://oi64.tinypic.com/a5dw8l.jpg[/img]
This is important, [code]-width 640 -height 200[/code] would result in "640 x 360" instead.
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- Posts: 13372
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: How to stretch to fullscreen?
Then that means you have vid_scalemode >= 2, which at this time, is locked to the pixel aspect directly. The reason is is because it is emulating 320x200, 640x400, or 1280x800 on any arbitrary resolution, but in the days of Doom such screen sizes were shown with a 1:1.2 aspect ratio. So the pixel aspect must be forced.