How to stretch to fullscreen?

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Guest

How to stretch to fullscreen?

Post by Guest »

Hi, everyone.

I play on a real CRT monitor at an ultrawide resolution of 3840x200. As we're talking CRTs, it would look 4:3, but the pixel aspect ratio must be the same resolution, say 3840:200 (or 96:5). I haven't seen an option to set a custom aspect ratio or to stretch to fullscreen. If I tell the game what exact resolution I want to use, it would try to "fix" the height as well, which is wrong and pillarbox the screen as if I was playing on a widescreen monitor at 4:3. So, how can I set the game to that exact resolution and get the menu, status bar, etc to fill the screen (all without adding any black bars)?.

Here is a screenshot of what I usually get:
[img]http://oi68.tinypic.com/219w5g3.jpg[/img]

This is a simulation of what I actually see (aspect ratio wise):
[img]http://oi66.tinypic.com/2zfsrh1.jpg[/img]

This is a simulation of what I want GZDoom to putput (it would look 4:3 on my CRT)
[img]http://oi68.tinypic.com/105y1du.jpg[/img]
User avatar
Rachael
Posts: 13635
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: How to stretch to fullscreen?

Post by Rachael »

I did not enable your images because they are way too wide for this forum. Please refer to the image posting rules if you want them to appear in your future posts.

Anyway - to enable actual stretching, where you set your resolution, there's an option called "Forced Ratio Style" - change that from "Letterbox" to "Stretch" - some UI elements will not render properly though, with such an unusual pixel shape.
Guest

Re: How to stretch to fullscreen?

Post by Guest »

Thanks for replying, Rachael.

I'm sorry about the width. I think 640x200 would work for me as well.

I have "Forced Ratio Style" set to "Stretch", but setting it to "Letterbox" would yield no change at all. Resolution Scale" = "scaled (nearest)". "Force Aspect Ratio" won't give me any valid ones, all of them give me pillarbox.

[img]http://oi64.tinypic.com/a5dw8l.jpg[/img]

This is important, [code]-width 640 -height 200[/code] would result in "640 x 360" instead.
User avatar
Rachael
Posts: 13635
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: How to stretch to fullscreen?

Post by Rachael »

Then that means you have vid_scalemode >= 2, which at this time, is locked to the pixel aspect directly. The reason is is because it is emulating 320x200, 640x400, or 1280x800 on any arbitrary resolution, but in the days of Doom such screen sizes were shown with a 1:1.2 aspect ratio. So the pixel aspect must be forced.

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