Long story short, as an additional feature to my Countryball Combat mod, I want to make skin WADs that I'm using in my project compatible for both the project itself (being done in GZDoom where I can use hi-res and SBARINFO mods), and Zandronum (which I found was a bit behind and completely distorted these graphics the last time I tried it about a year or so ago), so these very same skins can be used in Zandronum's multiplayer capacities.
Since I can't package the game with Zandronum, and I want the features that GZDoom has that Zandronum doesn't, I'm wondering if there's a way to make the skin wads just once, and have it work seamlessly between the two sourceports.
To produce both the skin and the mugshots, I made them high res .png files so they can scale into custom rects, both the player actor I also had to custom make so it would fit, and the custom HUD I had to make so it looks cleaner. This was all done in GZDoom, which is what I originally intended this to be for.
Here's a sample of S_SKIN text that I use on all of the skin wads if it helps any:
Code: Select all
name="Finland"
sprite="SUOM"
face="PRK"
scale=0.40
class="ccPlayer"
If I have to make two separate sets of these archives, so be it. I was just really hoping not to, because of doing repeat work and on a smaller resolution.