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Earliest reference to player upon picking up Weapon
Posted: Tue May 29, 2018 7:14 pm
by Nash
When a Weapon is picked up, at which point is the earliest that the reference to the owner can be retrieved; is there a virtual I can override to have access to this information?
Re: Earliest reference to player upon picking up Weapon
Posted: Tue May 29, 2018 7:30 pm
by insightguy
Nash wrote:earliest that the reference to the owner can be retrieved
I assume touching it.
Code: Select all
override void touch(Actor toucher)
{
//toucher = player
}
Re: Earliest reference to player upon picking up Weapon
Posted: Tue May 29, 2018 8:19 pm
by Matt
My first thought would have been TryPickup or AttachToOwner, but yeah Touch should be earlier than either of those (and I don't know if TryPickup is called if you spawn with the weapon, use the give cheat or a giveinventory function is called - Touch shouldn't be called in any of those)