invalid rendering in "quality" mode

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ketmar
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invalid rendering in "quality" mode

Post by ketmar »

in "quality" OpenGL mode, some walls are rendered incompletely (some triangles missing). to check it, take this pwad, for example, run gzdoom with it, start the game (it is doom2 map01), and turn right. in "speed" rendering quality everything is ok, but change it to "quality", and finishing triangle on the wall quad will disappear, opening the hole.
_mental_
 
 
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Re: invalid rendering in "quality" mode

Post by _mental_ »

Fixed in d639e07.
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ketmar
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Re: invalid rendering in "quality" mode

Post by ketmar »

confirmed. thank you.
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