GZDoom 3.3.2 released
Posted: Thu Apr 12, 2018 3:49 pm
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Major Highlights
Full List
Major Highlights
- Fixed detection of .ipk7 custom IWADs
- Restored vanilla behavior of lightning for original Hexen
- Added loading of ZSDF lumps by full paths
- disabled the survey code.
- Exports P_ActivateLine to ZScript (along with constants for activation type)
- Increased size of the savegame comment area.
Full List
- Forbade dynamic array as the return type of a function
- Fixed detection of .ipk7 custom IWADs
- Reintroduced discarding of custom IWAD duplicates
- Updated zlib to 1.2.11
- Fixed potential crash on usage of Mystic Ambit Incant
- Fixed crash when vid_setmode CCMD is used from command line
- Restored vanilla behavior of lightning for original Hexen
- Fix mid texture rendering for self-referencing sector lines
- Added zero initialization of implicit dynamic array items
- Added loading of ZSDF lumps by full paths
- Added message for absent explicitly referenced dialog file
- disabled the survey code.
- Exports P_ActivateLine to ZScript (along with constants for activation type)
- Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter.
- Increased size of the savegame comment area.