Hi there.
Is it possible to use brighmaps with the .wad format? If so, how? I guess it must use some kind of marker lump to distinguish them from the real sprites (?)
Thanks in advace.
Brightmaps with .WAD format?
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Re: Brightmaps with .WAD format?
You can give arbitrary names to brightmap lumps and assign them to sprites in GLDEFS lump.
The corresponding Wiki page explains this quite well.
The corresponding Wiki page explains this quite well.
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Re: Brightmaps with .WAD format?
A long time ago, DrVenom8 published a set of brightmaps
for DOOM, DOOM2 and HERETIC.
They are not in wad format but close enough in pk3 format.
Perhaps you want to take a look at them with Slade3.
Or check out brightmaps.pk3 which comes with every release of GZDoom.
for DOOM, DOOM2 and HERETIC.
They are not in wad format but close enough in pk3 format.
Perhaps you want to take a look at them with Slade3.
Or check out brightmaps.pk3 which comes with every release of GZDoom.
Last edited by Kappes Buur on Sun Apr 08, 2018 9:53 am, edited 1 time in total.
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Re: Brightmaps with .WAD format?
Brightmaps are Graphic, so I think they should be outside any tags in a .wad. Take a look at how strife1.wad is composed.
But I'm not 100% sure, I haven't used wad for a long time.
But I'm not 100% sure, I haven't used wad for a long time.
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Re: Brightmaps with .WAD format?
Thanks, guys!
I guess I'll use different names for them and assign them to sprites via GLDEFs (in case I don't swapto pk3 anyway).
I guess I'll use different names for them and assign them to sprites via GLDEFs (in case I don't swapto pk3 anyway).