I went out to add some nice post processing shaders to GzDoom. Right now I'm working on a vignette shader and I try to animate the vignette.
As far as I understand the wiki I should be able to use a timer uniform through just defining it at the top of my shader.
But the mentioned
Code: Select all
uniform float timer;
Is the timer not working for post processing shaders or am I missing something? Could someone please point me in the right direction?
I spent hours to get this working without results...
Any help is much appreciated.
Cheers
HG