ouch_m 2: abort_m [v1.1.1]

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ouch_m 2: abort_m [v1.1.1]

Postby Marisa Kirisame » Sat Mar 31, 2018 7:01 pm

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Well I've made it, despite your directions.

One day I had a crazy idea: How about I try making a weapon mod? Well, it was definitely a good idea.

abort_m uses state-of-the-art ZScript witchery to achieve most of its effects.
It has served me well to polish my skills and learn a few cool new tricks for future projects.

————

Spoiler: Here I declare the listing of things this mod has to offer


————

Lick Here to download. Now also available on GitHub.

Important note: Requires GZDoom 3.6.0 or later. "Randomize Pitches" is recommended.

Spoiler: Changelog

Spoiler: Planned updates


If you like my work, please consider supporting me on Patreon.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: ouch_m 2: abort_m

Postby Apaul27 » Sat Mar 31, 2018 7:10 pm

A sequel to Ouch_m, that's AWESOME! Prepare for more of DOOM guy's face.
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Re: ouch_m 2: abort_m

Postby matty45 » Sat Mar 31, 2018 7:14 pm

Wish i knew how to use zscript, looks more complicated to me than acs
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Re: ouch_m 2: abort_m

Postby Melodica » Sat Mar 31, 2018 7:15 pm

absolutely terrifying.

reminds me that astolfo bean plushs are stupid high priced and that makes me sad.

is this compatible with ouch_m?
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Re: ouch_m 2: abort_m

Postby Marisa Kirisame » Sat Mar 31, 2018 7:21 pm

Melodica wrote:is this compatible with ouch_m?


Yes if you're crazy enough to try.
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Marisa Kirisame
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Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: ouch_m 2: abort_m

Postby ZZYZX » Sat Mar 31, 2018 7:22 pm

rofl.
11/10 for titlemap, 12/10 for shotgun, absolutely deserves the mockaward.
Really liked the abort button too lol.

(maybe create our own awards since DW guys don't understand shit about trash-art mods, as it's not possible to create one using PrBoom?)
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Re: ouch_m 2: abort_m

Postby Dr_Cosmobyte » Sat Mar 31, 2018 7:34 pm

Peas not fresh enough 3/10.
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Re: ouch_m 2: abort_m

Postby Akatsuki » Sat Mar 31, 2018 8:28 pm

The Astolfo Army of Succ has to be the best thing ever concieved by the Doom community

10/10 make a cashgrab sequel
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Re: ouch_m 2: abort_m

Postby Marrub » Sat Mar 31, 2018 8:31 pm

Without a doubt this editorial monstrosity created of code, graphics, sounds and other such resources composed into a singular composite file able to be run by a game engine known so as a "Mod" is the best, most enthralling of them all - even besting the likes of other so-called popular mods within the community of the video game Doom and its vast array of descendant modifications of the original engine created for the purpose of porting it to other platforms such as "NATO Code OR-6, Senior to Corporal and Junior to Warrant Officer Marcus' The Barbaric, Savagely Violent, Vicious, Ruthless, or Otherwise Cruel Doom", "Evil Spirit Artificial Metal Produced from Eyeron[sic]" and perhaps even the most legendary Mod upon all of the community surrounding aforementioned game, the masterpiece "WOOO 2." I must say, dear sir or madame Marisa Kirisame, that you have created a magnificent work truly worthy of praise yet at no cost to others, providing an experience like no other that shall be remembered by all, time immemorial. A round of applause for this good author of questionable magical ability.

I may so add to my critical assessment of this Mod that of the 10 various objects selectable with the in-game slot keys internally (though at times incorrectly) referred to as Weapons that the one I find most to my liking happens to be the "Haunted Astolfo Bean Plushie[sic]" modeled after real life haunted bean plush of the character Astolfo, found in Fate/Grand Order and Fate/Apocrypha as the "Rider of Black" as it is within my opinion the most accurate to life recreation of such a haunted plush toy created within a derivation of the Doom engine to date. It is quite an accomplishment to have gone through such an impressive feat of recreating the specifics of haunted plush mechanics, and I sincerely commend you for your efforts.

An excellent work of sheer art, and I hope you the best of luck within the upcoming awards ceremony held over a yearly schedule for other such works of art within the Doom engine and its vast array of derivatives.
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Re: ouch_m 2: abort_m

Postby namsan » Sat Mar 31, 2018 9:05 pm

It was more awesome than I expected.
nice work.
Last edited by namsan on Sun Apr 01, 2018 12:22 am, edited 1 time in total.
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Re: ouch_m 2: abort_m

Postby silentw » Sat Mar 31, 2018 11:15 pm

hlpe
it doesnbt work when i press buttan, game crashes??? please fix!

also can you add reloading to the guns, for me it is more immersion and makes a better impression of doom :)
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Re: ouch_m 2: abort_m

Postby Ribo Zurai » Sat Mar 31, 2018 11:25 pm

Literally the best thing ever programmed in anything, ever.
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Re: ouch_m 2: abort_m

Postby GeneralDelphox » Sun Apr 01, 2018 1:02 am

Heretic/Hexen support when?
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Re: ouch_m 2: abort_m

Postby D3athStalker » Sun Apr 01, 2018 5:01 am

Doomguy's Face w/ cowboy hat > Whole Russian Overkill arsenal
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Re: ouch_m 2: abort_m

Postby PillowBlaster » Sun Apr 01, 2018 5:55 am

I can't say no, especially after that titlemap~
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