GZDoom spitting out errors for seemingly no reason
Posted: Sat Mar 24, 2018 1:36 pm
This is probably due to some weird formatting error or something, but here goes!
I was attempting to make a replacement for the chainsaw that would alert monsters as soon as it is selected, as well as during its ready state. To achieve this effect without screwing up the animations or anything, I added the following line to the beginning of both the ready and select states:
Whenever I boot up DOOM it spits out the following error:
I have no idea why it's doing this. I've tried looking up the error online and seeing what was causing it for other people, but none of these problems apply to my code as far as I can tell. In fact, until I added this line, the code worked perfectly.
Here's a link to my WAD thus far:
https://www.dropbox.com/s/cj4g67bxfuh7p ... assets.wad
I was attempting to make a replacement for the chainsaw that would alert monsters as soon as it is selected, as well as during its ready state. To achieve this effect without screwing up the animations or anything, I added the following line to the beginning of both the ready and select states:
Code: Select all
TNT1 A 0 A_AlertMonsters 512
Code: Select all
Script error, "wicked_doom_assets.wad:DECORATE" line 468:
Sprite names must be exactly 4 characters
Here's a link to my WAD thus far:
https://www.dropbox.com/s/cj4g67bxfuh7p ... assets.wad