Doom Alpha Weapons mod.

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Crackers0106
Posts: 15
Joined: Fri Feb 16, 2018 9:20 am
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Florida

Doom Alpha Weapons mod.

Post by Crackers0106 »

Hello. I have made a mod that replaces the Pistol, Shotgun, and Chaingun with their sprites from the Doom Alpha.

The Pistol is replaced with a Rife.

The Shotgun is replaced with its older sprite.

And the Chaingun is now a Machinegun

I have also recently removed all duplicated stuff from the DOOM iwad and added a new pickup sprite for the Machinegun


It is also compatible with Vanilla Doom and Chocolate Doom but you have to use -merge or it will crash.

Downloads
Spoiler:

Here are some screenshots too.
Spoiler:
Please tell me what you think of this and tell me ways it could be improved. Thanks.
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Last edited by Crackers0106 on Thu Mar 08, 2018 5:27 pm, edited 1 time in total.
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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

Re: Doom Alpha Weapons mod.

Post by Endie »

just played the first Doom 2 map with idfa and i think this is pretty nice.

The things i noticed was.

1- The Machinegun seem to be too small on screen, when holding it.

2- Some recoil sprites goes up instead of going down when firing, a little strange but maybe my personal tastes? Idk.

But it's a nice job anyway

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