- If enabled, blood now respects the bloodcolor property of the gibbed actor.
PermaNoob wrote:When no BloodColor is specified, e.g. every single vanilla actor, gibs are untouched (which is good) but splats are black (obviously less good). I can change black splats to red but this means actors with actually black blood will have red FX.
Forced red blood on black-blooded actors. Can't win 'em all.
PermaNoob wrote:I have absolutely no idea how to properly color the particles! I can't seem to set the particles' color to the StencilColor. I can set it to BloodColor, but since the BloodColor isn't passed down this does nothing for me.
StencilColor is actually fillcolor. This has been addressed and fixed.
PermaNoob wrote:Using the color unaltered makes it cartoonishly bright. This can easily be fixed so it's not a huge issue.
Overall jolly well done! Thank you.
Cryomundus wrote:Well, I've found an annoying bug. If you're playing this with Legendoom, any Legendary monsters (the ones with a red glow) that are killed via gibbing will not drop a Legendary Weapon. You'll need to kill them normally to get a weapon drop.
Damn, I doubt anything would come out of this due to how LegenDoom handles all the item drops. I'll investigate, but the estimated chances of nothing happening are about 99%.