Parital invis = projectiles don't lock on player?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Parital invis = projectiles don't lock on player?
Is it possible to make it so that when the player has the partial invis powerup homing weapons (like revenant missiles) don't home on the player? Along those lines, also is there coding to make it so spectres can't be homed in on?
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- Joined: Sun Nov 14, 2010 12:59 am