This is just a theory, but is it possible to script friendly monsters enough to make them respond to simple commands?
example:
press q to make a selected friendly to attack targeted object\non-friendly
or
press s to make a selected friendly hold its position and attack
press a to select friendly
press f to make selected friendly follow
If so,
this would make a nice feature
*imagines thousands of loyal zombie soldiers fighting until their end*
Friendly monster command system?
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On the topic of friendlyiness, is it possible to incorporate the friendly flag into the SetActorProperty function? I recently thought this would be a cool feature if you wanted to have a monster change sides on the fly, like a reverse thing_hate command but without the need to specify an atackee tid.