These 11 maps are patterned after the first set of 11 levels in Doom II. The concept for this mapset was inspired by the Dark World levelsets from Super Meat Boy: levels with the same broad layout as the original they're based on, and with a familiar look, but with different aesthetics and a much higher challenge factor. The chief mapping guideline we followed was that if a player knew their way around the original map, then they should never get lost playing one of these. The goal is to provide longtime Doom II veterans with a fresh experience traversing maps which feel both instantly familiar and new and challenging at the same time.
This set is equal parts creative endeavor and learning experience. With the exception of Grymmoire, the mappers in this project have few to no publicly released maps under their belt.
The project took a lot longer than it should have taken to get to this point. It started in 2016 when I set myself the challenge of recreating MAP02 from memory. The concept for the mapset was set shortly afterward, and what followed were several short spurts of creative work punctuating months of distraction at a time. Within those two years, the mapping meme of recreating Entryway from memory came and went, and the project may have lost most of what little originality it had at first. It should still be fun to play, though lacking in novelty.
MAP11 was our finish line for release, but it isn't set in stone that we're going to leave it there. If this mapping concept resonates with anyone else, get with one of us about trying one of the later maps. We'd love to have this thing up to the full 32, but getting there ourselves might take the rest of our natural lives to do those maps justice.
The maps are in Boom format, and tested with ZDoom v2.8.1, GZDoom v3.1.0, PrBoom+ v220.127.116.11, and Eternity v3.42.03. Demos for PrBoom+ are included in the WAD.
NOTE: The maps were designed around vanilla's movement and aiming restrictions. You won't break things too badly with freelook, but you will sequence break like mad through jumping or crouching.
MAP01: Gateway, by Trance
MAP02: Underhells, by Hellser
MAP03: Anguish, by Hellser
MAP04: The Heart, by InsanityBringer
MAP05: The Wasteyard, by Hellser
MAP06: The Rise And Fall, by Trance
MAP07: Dead, by Grymmoire
MAP08: Deceive and Seduce, by Hellser
MAP09: The Bloodpit, by InsanityBringer
MAP10: Spawning Pool, by Hellser
MAP11: Cocytus, by Trance
Tall skies were grabbed from the Skulltag Resource Pack.