DBT Blood.

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DBT Blood.

Postby DoodGuy » Sat Jan 06, 2018 6:39 pm

Basically the blood mod packed in a pk3 from DBThanatos from his mods like D4T and Q4LFMDE.
I've also added gibbing via SSG, so when you blast some smaller enemies (from zombiemen to pinkies) it will gib them.

You can get those mods here:
http://www.moddb.com/mods/death-foretold

http://www.moddb.com/mods/quake-4-lightning-fast-mod-doom-edition

Download:
http://www.mediafire.com/file/6429kus076946vp/DBTblood.pk3

All credits go to the DBT Team and Major Cooke.
Last edited by DoodGuy on Tue Jan 16, 2018 7:34 am, edited 1 time in total.
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Re: DBT Blood.

Postby MrToots » Sun Jan 07, 2018 2:11 pm

Is this something your allowed to do?
Just take stuff from other mods as long as you credit them
I'm not trying to say you did something wrong, I'm genuinely curious about this, I tried making a topic in general about this but got no response, did you get permission?
I made a fun joke mod but I'm afraid to post it because of how much stuff from other people is in it, even though I made sure to put all of the original creators in the credits

But that aside, I haven't tried D4T does this work on custom monsters or just vanilla?
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Re: DBT Blood.

Postby Naniyue » Sun Jan 07, 2018 11:04 pm

Most blood and gore mods greatly slow my toasted potato, but that of AEOD does not. If this mod works generically, and is given full blessing, that would be fantastic!
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Re: DBT Blood.

Postby DBThanatos » Sun Jan 07, 2018 11:43 pm

I have no problem with this being made into a separate thing. So long as credit is given, which obviously this one does.

:thumb:
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Re: DBT Blood.

Postby wildweasel » Sun Jan 07, 2018 11:44 pm

MrToots wrote:Is this something your allowed to do?
Just take stuff from other mods as long as you credit them
I'm not trying to say you did something wrong, I'm genuinely curious about this, I tried making a topic in general about this but got no response, did you get permission?
I made a fun joke mod but I'm afraid to post it because of how much stuff from other people is in it, even though I made sure to put all of the original creators in the credits

But that aside, I haven't tried D4T does this work on custom monsters or just vanilla?

Giving credit is the best thing you can do if you cannot contact the author(s) for permission.
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Re: DBT Blood.

Postby BradmanX » Mon Jan 08, 2018 6:29 pm

more standalone gore/blood mods is always a plus :D
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Re: DBT Blood.

Postby Naniyue » Mon Jan 08, 2018 7:46 pm

Thank you very much DBThanatos and DooDGuy!! The mod works brilliantly, and is easily adjustable for customized monsters! Looks like things are going to get a little . . . BlooDy! :twisted:
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Re: DBT Blood.

Postby Major Cooke » Wed Jan 10, 2018 2:05 pm

The sprites X057-X059 are actually my doing. Those come from Team Fortress 2 which I implemented into AEons of Death. Everything else was by DBThanatos.

"DBT Team" no longer incorporates me, by the way, so I should be credited separately.
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Re: DBT Blood.

Postby Naniyue » Wed Jan 10, 2018 3:05 pm

No problem! I'll add you to the credits for my next release(s).
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Re: DBT Blood.

Postby LukasG2004 » Fri Jan 12, 2018 6:53 pm

does this have green/blue blood for barons and cacos?
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Re: DBT Blood.

Postby Naniyue » Fri Jan 12, 2018 7:38 pm

I only found out myself in the past few weeks from the wiki, on the actor properties page, https://zdoom.org/wiki/actor_properties:

Just add

bloodcolor blue

in your caco properties, and ta da!!!
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Re: DBT Blood.

Postby DoodGuy » Tue Jan 16, 2018 7:38 am

Edited the post to add credits to Major Cooke as well. And yes, it does have blue blood for cacos and green blood for hellknights/barons
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