DBT Blood.

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DoodGuy
Posts: 28
Joined: Sat Dec 03, 2016 5:37 am

DBT Blood.

Post by DoodGuy »

Basically the blood mod packed in a pk3 from DBThanatos from his mods like D4T and Q4LFMDE.
I've also added gibbing via SSG, so when you blast some smaller enemies (from zombiemen to pinkies) it will gib them.

You can get those mods here:
http://www.moddb.com/mods/death-foretold

http://www.moddb.com/mods/quake-4-light ... om-edition

Download:
http://www.mediafire.com/file/6429kus07 ... Tblood.pk3

All credits go to the DBT Team and Major Cooke.
Last edited by DoodGuy on Tue Jan 16, 2018 7:34 am, edited 1 time in total.
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MrToots
Posts: 77
Joined: Fri Sep 22, 2017 11:56 am

Re: DBT Blood.

Post by MrToots »

Is this something your allowed to do?
Just take stuff from other mods as long as you credit them
I'm not trying to say you did something wrong, I'm genuinely curious about this, I tried making a topic in general about this but got no response, did you get permission?
I made a fun joke mod but I'm afraid to post it because of how much stuff from other people is in it, even though I made sure to put all of the original creators in the credits

But that aside, I haven't tried D4T does this work on custom monsters or just vanilla?
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Naniyue
Posts: 884
Joined: Fri Mar 13, 2009 8:06 pm

Re: DBT Blood.

Post by Naniyue »

Most blood and gore mods greatly slow my toasted potato, but that of AEOD does not. If this mod works generically, and is given full blessing, that would be fantastic!
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DBThanatos
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Re: DBT Blood.

Post by DBThanatos »

I have no problem with this being made into a separate thing. So long as credit is given, which obviously this one does.

:thumb:
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wildweasel
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Re: DBT Blood.

Post by wildweasel »

MrToots wrote:Is this something your allowed to do?
Just take stuff from other mods as long as you credit them
I'm not trying to say you did something wrong, I'm genuinely curious about this, I tried making a topic in general about this but got no response, did you get permission?
I made a fun joke mod but I'm afraid to post it because of how much stuff from other people is in it, even though I made sure to put all of the original creators in the credits

But that aside, I haven't tried D4T does this work on custom monsters or just vanilla?
Giving credit is the best thing you can do if you cannot contact the author(s) for permission.
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BradmanX
Posts: 136
Joined: Fri Nov 23, 2012 2:45 pm

Re: DBT Blood.

Post by BradmanX »

more standalone gore/blood mods is always a plus :D
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Naniyue
Posts: 884
Joined: Fri Mar 13, 2009 8:06 pm

Re: DBT Blood.

Post by Naniyue »

Thank you very much DBThanatos and DooDGuy!! The mod works brilliantly, and is easily adjustable for customized monsters! Looks like things are going to get a little . . . BlooDy! :twisted:
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Major Cooke
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Re: DBT Blood.

Post by Major Cooke »

The sprites X057-X059 are actually my doing. Those come from Team Fortress 2 which I implemented into AEons of Death. Everything else was by DBThanatos.

"DBT Team" no longer incorporates me, by the way, so I should be credited separately.
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Naniyue
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Joined: Fri Mar 13, 2009 8:06 pm

Re: DBT Blood.

Post by Naniyue »

No problem! I'll add you to the credits for my next release(s).
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LukasG2004
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Location: Falconia

Re: DBT Blood.

Post by LukasG2004 »

does this have green/blue blood for barons and cacos?
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Naniyue
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Joined: Fri Mar 13, 2009 8:06 pm

Re: DBT Blood.

Post by Naniyue »

I only found out myself in the past few weeks from the wiki, on the actor properties page, https://zdoom.org/wiki/actor_properties:

Just add

bloodcolor blue

in your caco properties, and ta da!!!
DoodGuy
Posts: 28
Joined: Sat Dec 03, 2016 5:37 am

Re: DBT Blood.

Post by DoodGuy »

Edited the post to add credits to Major Cooke as well. And yes, it does have blue blood for cacos and green blood for hellknights/barons

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