[Proof of Concept] Doombike
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[Proof of Concept] Doombike
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Dropbox: https://www.dropbox.com/s/8cp8bi6yddy9y ... e.pk3?dl=1
Google Drive: https://drive.google.com/file/d/1S6Lybc ... sp=sharing
Okay so a while ago I was working on a bike and it handled pretty well, I just needed to get collision and smoother handling in.
Almost a year later and I still haven't been able to get collision or smoother handling in.
I hate to admit it, but this is pretty much the extent of my (limited) abilities, so I'm just gonna release it as it is.
Who knows, maybe someone who isn't a coding moron can use this as a reference and make their own version that's better.
The internal code is a bit messy, I'm not really much of a programmer! It's also rather uncommented. But hopefully anyone interested can pick it apart and do whatever with it.
Credits:
- View tilt and weapon sprite offset code by Nash
- BIKEA0 by DoomNukem
- Map01 by me
Dropbox: https://www.dropbox.com/s/8cp8bi6yddy9y ... e.pk3?dl=1
Google Drive: https://drive.google.com/file/d/1S6Lybc ... sp=sharing
Okay so a while ago I was working on a bike and it handled pretty well, I just needed to get collision and smoother handling in.
Almost a year later and I still haven't been able to get collision or smoother handling in.
I hate to admit it, but this is pretty much the extent of my (limited) abilities, so I'm just gonna release it as it is.
Who knows, maybe someone who isn't a coding moron can use this as a reference and make their own version that's better.
The internal code is a bit messy, I'm not really much of a programmer! It's also rather uncommented. But hopefully anyone interested can pick it apart and do whatever with it.
Credits:
- View tilt and weapon sprite offset code by Nash
- BIKEA0 by DoomNukem
- Map01 by me
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Re: [Proof of Concept] Doombike
I think it cannot be done, since gzdoom preciesly check collision only on fastprojectile actors/class.
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Re: [Proof of Concept] Doombike
Ahh, good ol' days with bike and stuff. You done a great job with bike coding. It still looks fast and safe enough to drive through.
It pushed to the limit, came out nicely. So nothing's bad about it!
It pushed to the limit, came out nicely. So nothing's bad about it!
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Re: [Proof of Concept] Doombike
Well, it would be nice to see minimap in the right top angle.
By the way, it was reminded.
By the way, it was reminded.
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Re: [Proof of Concept] Doombike
feels a bit slid-y without much traction and the roads feel a bit unwide, a bit too small, but as far as vehicle stuff goes this is the best coded ive seen
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Re: [Proof of Concept] Doombike
We need this in Trailblazer...
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Re: [Proof of Concept] Doombike
Add an UZI, a sawn-off M1887, a sawn-off double barrel, and it'll be perfect.
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Re: [Proof of Concept] Doombike
Yes, this should TOTALLY be in Trailblazer!!!!
A set of narrow but long highway maps with DooM zombies driving death cars! Mad Max meets DooM!
A set of narrow but long highway maps with DooM zombies driving death cars! Mad Max meets DooM!
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Re: [Proof of Concept] Doombike
I bet only M1887 would be enough to ride the bike and shoot up the baddies!GeneralDelphox wrote:Add an UZI, a sawn-off M1887, a sawn-off double barrel, and it'll be perfect.
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Re: [Proof of Concept] Doombike
Built-in twin machine guns, plus the sawed off.
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Re: [Proof of Concept] Doombike
Looks fun. Doom Kart Wii when?
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Re: [Proof of Concept] Doombike
OK, I have it! An endless highway level, via teleport or whatever, with timed random location respawns for monsters, items, obstacles, and scenery. You can play as long as you like, but when done, hit "b" and you'll proceed to the next level. Also, there would be a radio that you can use to tune in to any song from the original DooM.
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Re: [Proof of Concept] Doombike
I know this thread is ancient, but this looks like fun. Does anyone have a quick rundown on how to control this thing, or am I just going to have to figure it out by repeatedly slamming into walls and crap?
Also, if there's anyone out there that's actually got some coding knowledge, I'd LOVE to see this expanded into a full-on motocross game made within GZDoom. I've always enjoyed racing games, especially off-road racing.
Also, if there's anyone out there that's actually got some coding knowledge, I'd LOVE to see this expanded into a full-on motocross game made within GZDoom. I've always enjoyed racing games, especially off-road racing.
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Re: [Proof of Concept] Doombike
This is really cool! I hope someone picks it up and makes something awesome.