Basically, I am trying to find out if a enemy that is attacking me is above or below me for A_ThrowGrenade() ! I've tried exact numbers and it seems to work but not for up/down dynamically!

Moderator: GZDoom Developers
Code: Select all
Actor p_Player = GetPointer(AAPTR_PLAYER1);
if (self.Pos.z > p_Player.Pos.z){
A_Print("Monster is Higher");
} else {
A_Print("Player is Higher");
}