THE CURRENT 2.0 VERSION IS A TEST! kinda
While the current version is still a test, I do feel like its far, far more complete now. Still, stuff here is subject to change. Probably.
Make sure your RELOAD key is bound, as it's used for your melee attack!
These videos are old.
Spoiler:What is this?
A Metal Slug themed mod.
This limitation has been removed for now, although you cant drop weapons at all anymore.
- Knife: Your trusty combat knife, will always save you in a pinch and help conserve ammo! Please do not attempt to stab anti-personnel vehicles. Press RELOAD to use it at any time!!
- Pistol: Nothing better than ye' olde pistol. Infinite ammo, fires 1 stronger bullet every 3 bullets, completely accurate, everything a pistol has always had!
- Shotgun: A very powerful shotgun, firing close range shots capable of decimating even the most powerful of foes. Sadly, the pellets it fires dont seem to be as powerful after travelling a short distance.
- Flame Shot: Fire lingering clouds of death towards your enemies. Mechanical enemies might have an easier time dealing with it, but the infantry will quickly turn to ash and dust at a single shot.
- Heavy Machinegun: A fully automatic, heavy death dealer. Capable of firing impressive amounts of lead down range, this gun will be a great workhorse.
- Rocket Launcher: Fires high power rockets that take a bit before hitting full speed, capable of dealing devastating damage at range. Watch out for the self damage, though.
- Enemy Chaser: Fires small, homing missiles in quick succession. Missiles tend to deviate a lot in trajectory when they don't have a target, so make sure to have your enemy in sight. Still gotta watch out for the smaller self damage, though.
- Laser Gun: An ammo eating laser based weapon. This thing will make quick work of your ammo, but while it does that, it'll deliver instant rainbow death to whatever you point it at.
- Thunder Shot: An abomination made out of wires, duct tape, a battery, and what used to be a normal bolt action rifle. This thing will fire electrified death at whatever you aim it at, and the impact point will even scatter a few thunder zaps at nearby things.
- Grenades: These explosive pineapples can be randomly dropped by soldiers on death. Extremelly powerful, and quite devastating when spammed.
- Fire Bombs: A bottle, some gasoline, a rag, and a lighter. While not as fast to throw as hand grenades, these will explode into a wide area of flames dealing damage as long as it lasts. The firebomb will go through enemies, so you can throw it directly into the middle of a swarm.
- Stones: Exactly what it says on the metaphorical tin. Heavy damage directed at whatever it hits. Great for single targets, not so much for non single targets.
Spoiler:Download (Weapons and Monsters test 30/10/21):
https://www.dropbox.com/s/n9lm5z0vxuv1h ... 1.zip?dl=0
Metal Slug Music Randomizer:
https://www.dropbox.com/s/lwb31bj2s7bsw ... 1.pk3?dl=0
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test 30.10.21: I really need to keep a detailed track of a changelog again. weapons: -Weapon limit removed. -Pickup announcer added! -Bullet tracers on the weapons have been redone, now should look nicer and more in style with metal slug. (Note: willl look like ass if for some reason your gzdoom doesnt support flat sprites, if using software or truecolor software renderer, they will look like normal projectiles with the flat sprite stuff removed.) -Laser Gun uses new flat sprite laser (please for the love of everything do NOT look directly up with it) -Laser Gun now uses 4 ammo at a time instead of 2, deals more damage. -Thunder Shot can now be held down to fire. -a bunch of new pickup sprites for ammo edited from metal slug sprites, weapon pickups now use metal slug boxes. (shotgun pickups and big missile packs arent changed yet though.) -Missile Gun renamed to Enemy Chaser. -Enemy chaser no longer uses chaingun sprites, uses homing missile launcher sprites from ROTT -Enemy chaser has unique sounds now, taken from Metal Slug 6/7/XX -Enemy chaser missiles have greater velocity and do more damage now. -Fires one missile at a time instead of 3, using 1 ammo per missile fired. -Small enemy chaser ammo pickups give 3 missiles at a time. -New sprites for rockets and enemy chaser missiles. monsters: -custom blood now leaves droplets on the ground. -Shotgunners and Machinegunners now will only drop a weapon if you dont have a Shotgun or Heavy Machine Gun respectively, if you do, they'll drop normal ammo pickups. -Big Eyes have been made to fire more often. -Mars Brain projecitles are no longer shootable. -Added the Ring Laser Mecha from Metal Slug 3, replaces the Baron of Hell. Currently unfinished and has a placeholder attack. test 17.04.21: -a lot of stuff i completely forgot about! feels better in general, though. Weapons - test 10.12.19: -New sprites for ammo pickups! -New sprites for health items! Health items will randomly be replaced with food aswell, health gained will stay the same though. -Berserk replaced with [b]Spicy Chili![/b] Eat this entire basket of firey chilies to burn your mouth and angrily punch your enemies instead of stabbing them! -Knife swing time has been Monsters - test 10.12.19: -Completely separated from weapons part. -New projectiles for the rebels and cyberbrute. General - test 10.12.19: -New explosion sprites replacing some of the existing ones, straight from Metal Slug! v2.0 - test 29.11.19 -added a knife, press RELOAD to use -shotgun, pistol, and super shotgun animations redone to not abuse A_WeaponOffset. -machine gun replaced with heavy machine gun, a faster firing belt fed weapon. -weird castlevania hellfire thing replaced with missile gatling gun -added the mars brain from 1.x back in, adjusted. -replaced a whole bunch of sounds -added the monoeye (non functional, doesnt replace anything yet) -added the "Mission start!" text and voice back in, havent added the "Mission complete!" voice yet. -reorganized a bunch of stuff internally v2.0 - test 21.01.19 -everything redone from scratch. v1.7 -fixed the revenant tracer spawning bullets downwards -made some changes to the animations of the weapons -changed the sounds for the specops -changed up the hud v1.6 -added a couple of zscript functions to keep decorate code clean (most notably the shotgun fire and the traitors code). -shotgun traitors finally have vertical spread to their shots. -shotgun spread is now completely random thanks to frandom. -replaced most randoms with frandoms. -replaced pistol sprites with cleaner looking versions. -reanimated the pistol. -replaced shotgun idle sprite with a shinier version. -replaced the shotgun pump frames with a slimmer version. -reanimated the shotgun to make it look more smooth and less choppy. -finally fixed smg soldier spawn rate -slightly increased spawn chance for traitors -added the machinegunspider -added the hellguard -added the abysspriest v1.5 -captives replaced with weapon boxes. they're still there, just uncommented. this is because the weapons spawned through A_SpawnItemEX get the DROPPED flag, wich interferes with the weapon box since it relies on wether or not the dropped flag is there to determine if it shows the weapon pickup or the weapon box. -replaced the punch with the knife. switches faster than all weapons, so you can quickly switch to it and switch back to another wep if needed! -suicide bombers now get a non exploding death if killed with the knife, for balance sake in maps like e2m2 or map03 of going down, where melee is the best option. -added new difficulty options, based on Sgt. Shivers' difficulty idea on the thread. v1.4 -Mission, complete! -a couple of balance changes. v1.3.5 -all weapon spawns replaced with captives! they will drop the weapon that used to be on that spot and give you a good old thank you, then teleport away -blursphere is back, since i wasnt happy with how the friendly marine turned out. note to self: think of a new replacement later v1.3 -rocket launcher pick up message now says "You got the rocket launcher!" instead of "Picked up the rocket launcher", thanks to Captain J for pointing this out! -shotgun spec ops given a new translation, to help differentiate them from smg spec ops -shotgun spec ops shotgun pellet amount nerfed from 7 to 4, now fire 3 times in a row to help them keep them different from shotgun soldiers -because of their now less damaging nature, shotgun spec ops have higher chances of spawning -added the mars brain. -suicide bomber now has slightly higher chances of spawning -more stuff i forgot to document V1.2 -added the spec ops, replacing the chaingunners. traitors now have a chance to spawn instead of a spec ops. -zombies have a chance of spawning a higher tier zombie instead (ie. zombieman can be replaced with an smg soldier) -added the cyberlord, double the rockets, double the fun -the spidermastermind now uses more powerful bullets when low on health -added the suicide bomber, rare chance of spawning instead of a pinkie -a bunch of other stuff i forgot to document. oops. v1.1 "IRON SNAIL, X!" -removed option to toggle between former humans, as it was hacky. -added a new option for the SS, "Scythe 2", for compat. with scythe 2's red plasma marine. -added a new hud! you can toggle between the health bar or plain numbers, and whether or not it shows the item you currently have selected. -added the captive marine, replaces the blur sphere. press use on them to free 'em! they are packed with SMGs and will teleport to the player if they have been away from them for too long. why dont they use it while bound? because it requires them to use their hands and those are bound so they cant use them for much. -and a bunch of minor stuff im lazy to type down on here. v1.0(02/1/2018) -mod renamed to "Iron Snail" to further shoe horn in the Metal Slug inspiration. Version counter reset, to accomodate for the new name. -added the Plasma Shotgun -zombies replaced with rebels, wich have a few differences from their original counterparts. For differences, please read the readme!.txt file. -added a menu to toggle between New Zombies (new stuff), Old Zombies(zombies with tracers), and Vanilla Zombies (vanilla zombies). //old stuff\\ v1.2(07/12/2017) -heavybullet stabbing noise removed because it was dumb -grenades added! grenades have a chance to be dropped by zombies, and also spawn alongside certain weapons (heavy gattling gun and rocket launcher). -ssg replacement spawner thing now spawns a shotgun a 3 grenades. -SS Nazi now uses the smg firing sound, and drops an smg. Also has a chance to throw psychedelic stick grenades instead of firing. v1.1(05/12/2017) -chaingunguy firing speed fixed -heavybullets now have a chance to play a stabbing sound if they hit a bleeding actor -heavybullet damage buffed (25+5*random(2, 4) --> 25+6*random(2, 4)) -bullets now have a chance to play a ricochet noise if they collide with a wall or a nonbleeding actor. (suggested by Deii) v1.0(04/12/2017) -first release
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|------------------------| |Iron Snail 2.0 - Credits| |------------------------| ***NOTE*** A more complete list of credits is available in the pk3 files for the monsters and the weapons! I should update this sometime. Please pm me on the forums or discord regarding any wrong or missing credits, specially if you see something you made in here. I have neglected this credit's file for a while, but have tried my best to search for appropiate credits for everything i can. MISC: -Tracer base made by Denis Belmondo, taken from belmondo_tracers.pk3 and edited to be more flexible. -Startup graphics edited by Melodica, made from the Metal Slug 7 character select screen, and the DoomGuy art from Doom 1's TITLEPIC. -Created using HexStartup++ 2.0. -POW sprites by HorrorMovieRei -Hud: -Hud font made by Jimmy (Solid Snake font, normal and gold variations) -Extra infinity icon made by Melodica. -Hud icons made by HorrorMovieRei. -Minimal Hud bars made by Melodica, based off of Metal Slug's tank health bar. -Normal Hud bars edited from Gussprint't Metal Slug HUD INTERFACE spritesheet. -various pickup sprites by SNK, taken from Metal Slug. -Medkit sprite by Bethesda, taken and edited from Terminator Future Shock. -Explosion sprites taken from Metal Slug. WEAPONS: -Black Gloved edits made by Melodica. -Bullets taken from Metal Slug. -Knife sprites edited from the Vorpal Blade by Amuscaria, edited by HorrorMovieRei and black gloves edit by Melodica. - Fist sprites by Cardboard Marty. -Pistol edits made by Melodica, based on the Demon Eclipse pistol by Amuscaria. -Shotgun sprites by TypicalSF, edited pumping hands with the ones from the previous shotgun by Turbo. -Super Shotgun stock edited by Melodica. -New hands edited from Amuscaria's shotgun. -Extra frame taken from Smooth Doom. -Heavy Machinegun Sprites by Ultra64, pickup sprites by HorrorMovieRei -Rocket Launcher sprites by HorrorMovieRei, rocket sprites from Metal Slug. -Enemy Chaser sprites from ROTT. Missile sprites from Metal Slug, rotations by HorrorMovieRei -Flame-Gun sprites by HorrorMovieRei. -Thunder-Gun frankensprited by Melodica from the Alpha Doom rifle sprites. -Laser-Gun frankensprited by Melodica, edited from Amuscaria's Demon Eclipse Plasma Rifle, Shotgun and Machinegun. -Grenade sprites by HorrorMovieRei -Grenade crate sprites by HorrorMovieRei, edited for weapon crates too. -Firebomb sprites by Melodica, with help from HorrorMovieRei -Sounds from Mortal Kombat X and Counter Strike Source -Stone sprites by SNK, taken from Metal Slug X. ENEMIES: -Blood sprites by Sgt. Shivers -Trooper sprites made by HorrorMovieGuy. -Soldier from humans.wad. (Not sure on who made them.), updated by HorrorMovieGuy. -Machinegunner sprites edited by Melodica from David G's Machinegun Marine and Captain J's Eriance Auto Shotgunner. -Bazooka Soldier edited by HorrorMovieGuy from his Trooper/Stahlhelm Zombie sprites and the Bazooka Marine skin from MarineSkinsv7. -Cannonball sprites based off of a frame from the grenade and edited by Melodica. -Fanatic Sprites edited by HorrorMovieGuy from his Trooper/Stahlhelm Zombie and the Knife Marine skin from MarineSkinsv7, with extra windup and grenade throwing sprites by him. -Fanatic Grenade sprites made by HorrorMovieGuy, edited by Melodica. -Tank sprites originally by EdgyMeister, edited by HorrorMovieGuy. -Tank Turret sprites by HorrorMovieGuy. -Cyber Brute sprites created by Captain J. -Monoeye sprites from Metal Slug 3, edited by HorrorMovieGuy. -Mars Brain sprites by id Software, 3DRealms, Jimmy91 Pain Edit Yuraofthehairfan, taken from the Aracnorb -Mummy sprites by HorrorMovieGuy. -Allen O'Neil sprites by HorrorMovieGuy, based off of the Hexen Fighter.