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Linux SW fullscreen scaling issues

Posted: Tue Nov 28, 2017 3:58 am
by Marisa the Magician
I couldn't fit everything into the title so here we go. Ever since they have been implemented at all, when using software rendering in fullscreen, video scaling and force aspect ratio (letterbox) don't take effect right away and require a manual mode set (switching between palette and truecolor works too), which I assume forces it to reinitialize everything. This isn't a problem when playing windowed, only in fullscreen, and only in software, both with SDL and OpenGL canvas.

Edit: I reported a similar issue two years ago about force aspect ratio behaving weirdly. It was passed off as a "minor temporary cosmetic issue", but I guess now it has come back to bite us all in the butt.

Re: Linux SW fullscreen scaling issues

Posted: Fri Apr 13, 2018 12:25 pm
by Marisa the Magician
Lemme bump this for a moment to mention something: The 2D refactor (which I've tested in QZDoom right now) fixes this issue, so once it's in GZDoom this bug can be closed as fixed.

Re: Linux SW fullscreen scaling issues

Posted: Fri Apr 13, 2018 12:28 pm
by Graf Zahl
I already merged it.