Dead Marine is a weapons/gore/HUD/general enhancement mod for GZdoom which aims to add atmosphere, visual pizzazz, and modern punch to Doom without changing any of the gameplay or mechanics. All additions are meant to be "lore-friendly" and look as close to Id's original style as possible. I've tried to use lo-fi hand-drawn effects and originally sourced sounds (from the same libraries frequented by Bobby Prince!) as much as possible rather than borrowing from other mods or games.
This mod is CURRENTLY IN BETA, which means it's essentially feature-complete but I want to incorporate community feedback and improve a few things before it's considered a proper release! Hopefully I can get a video trailer up for future versions.
>>>DOWNLOAD<<<
+======================*=*=*========================+
ARMS
-A heavier, meaner, more smoothly animated version of Doom's original arsenal
-All-new sounds meant (mostly) to fondly resemble the originals
-No balance or gameplay changes, just extra beef
+======================*=*=*========================+
EFFECTS
-New simple, but fun gore system.
-Minor enemies SNARL when they see you!
-Minor enemies MELT in GOOP!
-Optional "mood sounds" dynamically add ambient sounds to levels. Try turning the music off! (Works best on maps with a decent amount of decorative props)
-Lo-fi particle and sprite effects to spice things up with a 90s flair
-Dead marines leave blood and graffiti on the walls, revealing a dire struggle
+======================*=*=*========================+
TAC-HUD
-Taken from the blocky hard-plastic consoles of yesteryear, your heads-up visor will give you everything you need to survive through a series of VERY GREEN CRT displays for easy readability. Includes readouts for arms, health, and mission statistics, as well as a brief sitrep at the beginning of each level.
+======================*=*=*========================+
[changelog]
Spoiler: