Enter the dimension of fragmented memories, where stories are currency, the more unique the better.
The dark city streets, deadly old mansions and rusting industrial centers are just a front for more sinister purposes exploiting the local populous.
Popular retreats include abandoned beaches and the rusting hulk of an ancient soviet terror.
If the unforgiving frozen fortresses or hells domain where ancient magic is woven into the stone itself don't make you lose your mind, there's always the poisonous jungles for those who seek to harvest the dank.
High tech computational wonders, the dangerous and funky machinery of space and a hope for the future lie ahead, off the shores of doomworld itself and into the unknown.
The Alfonzone contains 50 levels divided into 10 episodes with unique themes inspired by Alfonzos speedmidis.
Some of the music replacements are still being worked on and it is the request of the developers that they remain exclusive to this project for now.
Current maps with placeholder midis as the replacements are being worked on:
30 - Evil on Parade
38 - Flip the Switch
42 - Wheezer
44 - Aerial Tombs
47 - Redback
- 62 maps: 49 playable, 1 cinematic, 10 intermissions, an episode selection hub and ending map
- The new fangled Zoontex by based James "Jimmy" Paddock!
- Artwork by Kurashiki! WAN!
- New textures by Fuzzball! (Map 43 Floaty Light and some of Map 46 One Bookmark, exclusive for now)
Source Ports (used for development and testing)
Recommended: GZdoom Version GZDoom v3.5.1, [Open GL, Default install, texture filtering off]
Minimum: (discontinued): Zdoom Version 2.8.1, [Default install]
Currently there are no demos recorded, so if you fancy making one I'll add it in.
IWAD: Doom 2
Music: Augustus "Alfonzo" Knezevich
Gameplay: Single player. Co-op is built for but untested
Difficulty Settings: Yes
Build Time: 1000 hours
Map settings: Jumping required, crouching enabled, freelook optional, infinite actor height disabled, coop teleporter frag disabled
MIDIs composed for use with Microsoft GS Wavetable Synth
Map05 - Added skill 1 and 2 flags to the teleporter on the staircase
Map08 - Switch added under the shotgun elevator
Map29 - Technical adjustments for secrets
Map30 - Midtex wrapping not displaying as expected
Map38 - The exit now opens automatically, much faster and cannot be triggered from above
Map39 - Exit trigger tweaked to ensure 100% kills
All maps where possible - Item and key triggers changed to custom decorate actors to make sure they always activate
Minor WADINFO updates
Unused graphics and code removed
Par times added (previously were rough max times)
Jazzy city is now jazzier and brought friends
BRIKWORX advertisement up
Version number added to the text file
Map 07 - 047 Jesus Sandals.mid
Map 14 - 013 Thrummingbird.mid
Map 36 - 021 Digital Bitchslap.mid
Spoiler:Please check back for updates and report bugs to me via private message.