Here is the code form the FONTDEF file.
Code: Select all
STATUSFONT
{
0 STTNUM0
1 STTNUM1
2 STTNUM2
3 STTNUM3
4 STTNUM4
5 STTNUM5
6 STTNUM6
7 STTNUM7
8 STTNUM8
9 STTNUM9
% STTPRCNT
- STTMINUS
NOTRANSLATION 109
}
Moderators: GZDoom Developers, Raze Developers
Code: Select all
STATUSFONT
{
0 STTNUM0
1 STTNUM1
2 STTNUM2
3 STTNUM3
4 STTNUM4
5 STTNUM5
6 STTNUM6
7 STTNUM7
8 STTNUM8
9 STTNUM9
% STTPRCNT
- STTMINUS
NOTRANSLATION 109
}
I don't mean to sound rude, but what else do I need to include? There doesnt seem like anything else that would be necessary in my mind, however I should mention that all the font files (the .lmp files) are located in a folder, and the FONTDEF is outside the folder. Here is the basic file structure of my mod:Graf Zahl wrote:No data, so no thoughts. I'm not a mind reader and cannot look into your unposted mod.
Code: Select all
Models (FOLDER)
Sprites (FOLDER) -----> The font files are in here
Decorate (FOLDER)
ACS (FOLDER)
Sounds (FOLDER)
README.txt
MODELDEF
DECORATE
GAMEINFO
GLDEFS
SNDINFO
KEYCONF
LOADACS
FONTDEFS
DEHACKED.lmp
TEXTURES
That did the trick! Thank ya! Just so I know for the future, should I put all pngs/lmps for fonts, and other HUD/UI stuff, in the "Graphics" folder from now on?Nero wrote:Try moving the font files to a "graphics" folder.