Incorrect rendering of actors + decals - bug?

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daskraut
Posts: 9
Joined: Fri Oct 27, 2017 1:22 pm

Incorrect rendering of actors + decals - bug?

Post by daskraut »

Hi folks!

While fiddling around with actors (statues) and decals I noticed that they are being rendered too narrowly. All images are all PNG, transparent background, significantly higher resolution than vanilla stuff.

Is this a bug that can be fixed or do I have to manually fix it every time?
If i have to correct it with XScale / X-Scale - is 1.25 a reliable x-scaling factor or do I have to work it out every time?

I'm fairly new - please forgive my stupid question... :oops:

Greetings from ze Kraut Hauptquartier
daskraut
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Incorrect rendering of actors + decals - bug?

Post by Graf Zahl »

The default scaling in Doom is 1.2, because all assets were designed with 320x200 pixels and a 4:3 aspect ratio but for models this isn't done because the original Doomsday models I used as reference did not do it. So you have to apply that manually.
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daskraut
Posts: 9
Joined: Fri Oct 27, 2017 1:22 pm

Re: Incorrect rendering of actors + decals - bug?

Post by daskraut »

Thank you for the info, Graf Zahl! I shall go with 1.2 in the future.
Graf Zahl wrote:The default scaling in Doom is 1.2, because all assets were designed with 320x200 pixels and a 4:3 aspect ratio but for models this isn't done because the original Doomsday models I used as reference did not do it. So you have to apply that manually.

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