[Solved] Problems with a DECORATE Chainsaw

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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

[Solved] Problems with a DECORATE Chainsaw

Post by Endie »

I don't know if i'm doing anything wrong but, this:

Code: Select all

ACTOR Chainsaw2 : Chainsaw replaces Chainsaw
{
Weapon.SlotNumber 0
Weapon.BobStyle "Alpha"
Weapon.SlotNumber 0
Inventory.PickupMessage "Chainsaw! - Slot_0"
+Weapon.MeleeWeapon
TAG "THE GREAT COMMUNICATOR"
Obituary "%k > Chainsaw > %o"
States
{
Spawn:
	CSAW A -1
	Stop
Ready:
	SAWR ABCD 1 A_SetPitch(Pitch-0.5)
	Goto RealReady
RealReady:
	SAWA AB 1 A_WeaponReady
	Loop
Select:
	TNT1 A 1 A_Raise
	Loop
Deselect:
	SAWR DCBA 1 A_SetPitch(Pitch+0.5)
	TNT1 A 1 A_Lower
	Loop
Fire:
	SAWF ABCDE 2 A_Saw
	TNT1 AAAAA 1 A_SetPitch(Pitch+0.5)
	Goto Ready
	}
}
Just don't work, and i wanna know if there's something wrong there, thanks.
Last edited by Endie on Thu Oct 19, 2017 11:59 pm, edited 1 time in total.
Blue Shadow
Posts: 4949
Joined: Sun Nov 14, 2010 12:59 am

Re: Problems with a DECORATE Chainsaw

Post by Blue Shadow »

What's the problem exactly?
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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

Re: Problems with a DECORATE Chainsaw

Post by Endie »

Crash, forced close.
Blue Shadow
Posts: 4949
Joined: Sun Nov 14, 2010 12:59 am

Re: Problems with a DECORATE Chainsaw

Post by Blue Shadow »

I just tested the code - I didn't encounter any of that. Could you describe what happens in more detail? Like what you do to trigger the issue.
User avatar
Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

Re: Problems with a DECORATE Chainsaw

Post by Endie »

Oh, nevermind. It's fixed, the problem wasn't with THIS code. Anyway, thanks
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