This mod is a total conversion for zdoom, gzdoom and qzdoom. Resident Evil codename Hunk contain 2 campaigns : Hunk (main) and Krauser. The progress of the mod is 50% : 1 chapter of Hunk done and 2 chapters of Krauser done. That mean 3 chapters for both. Each chapter take 40 minutes aprox. That mean the duration of the entire mod could be 4 hours. The levels design was inspired by resident evil survivor and resident evil zero and contain puzzles, biorganic weapons and of course: ZOMBIES! The gameplay and playable characters was inspired by resident evil 4. Here some videos:
Krauser campaign:
Enjoy!
Re: Resident Evil codename Hunk : WIP, new progress
Posted: Thu Sep 14, 2017 2:07 am
by angrymerc29
holy crap projects like this always gets me so hyped up, can't wait to play this
Re: Resident Evil codename Hunk : WIP, new progress
Posted: Sun Sep 17, 2017 2:46 pm
by Ozymandias81
Awesome job as usual Doomero, it's so good following your works on FB and YT though!
Re: Resident Evil codename Hunk : WIP, new progress
Posted: Sun Sep 17, 2017 2:55 pm
by Kagur
This is a great mod and I can see a lot of effort put into it, but I also can't deny that the viewing is a bit jarring. I think I might know a solution to that though. Watch this:
- The third person perspective is actually closer to the center of the screen and also further away (much further away than I remembered). Its only when he takes a crossbow shot that there is a brief zoom towards the left side.
- His angular pose changes when he moves left, right, up the stair and down the stairs. If you can program this to change the sprites according to the viewing, it'll look more fluid.
- Along with angular pose change, there are slight shifts to his physical position on the screen according to those pose changes.
Re: Resident Evil codename Hunk : WIP, new progress
Posted: Sun Sep 17, 2017 3:52 pm
by DOOMERO-21
that camera is different, is behind of the character, on my case, is the first person camera view, but adding the character sprites, not the weapon only, also i decreased the zoom factor for increase the fov, i can decrease the character size, but that mean more work and apply hirestex.