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Sector Color and Fade are broken
Posted: Wed Aug 02, 2017 3:07 pm
by SPZ1
Well, in the latest GZDoom (1.3.0a) (64-bit), The sector color and fade are broken in the OpenGL renderer. Consequently, the console commands "Testcolor" and "Testfade" are broken also. For some reason the software renderer is not broken of this feature! Please help soon thank you!
Re: Sector Color and Fade are broken
Posted: Wed Aug 02, 2017 3:15 pm
by SPZ1
Sidney Devingstock wrote:Well, in the latest GZDoom (1.3.0a) (64-bit)
Sorry meant to say
3.1.0a
Re: Sector Color and Fade are broken
Posted: Wed Aug 02, 2017 3:18 pm
by Rachael
(Offtopic) Did this really need a brand new account? What happened to your old one?
Re: Sector Color and Fade are broken
Posted: Wed Aug 02, 2017 3:24 pm
by Guest
The other account was deactivated by an admin and I didn't want to wait on it to be reactivated!!
Re: Sector Color and Fade are broken
Posted: Wed Aug 02, 2017 11:17 pm
by _mental_
This was already reported
here.