Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2

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jazzmaster9
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Joined: Wed Apr 18, 2012 11:37 pm

Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2

Post by jazzmaster9 »

Jazzmaster9 Presents:

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This is 13 Level Wolfenstein TC for Doom 2.
This Total Conversion is a homage to my favorite Wolfenstein 3d mods, specifically Spear: End of Destiny, and all the WOlfenDoom TC throughout the years.
I hope you enjoy playing this Wolfenstein adventure.

Get Psyched!

Thank you to all who played and participated on beta testing of this project. 

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Idgames: https://www.doomworld.com/idgames/level ... z/wolf_shd
Dropbox: https://www.dropbox.com/s/er2p41a3gxheh ... d.zip?dl=0

Here are some screenshots!

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Last edited by jazzmaster9 on Tue Dec 12, 2017 7:46 am, edited 11 times in total.
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Tormentor667
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by Tormentor667 »

This looks awesome Jazz :)
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LkMax
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by LkMax »

This looks pretty good, reminds me of Spear Ressurrection and EoD (for obvious reasons haha), but the mac weapon sprites look too low when used without a full statusbar.
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Ozymandias81
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by Ozymandias81 »

Looks promising man, really in line with Wolf3d vanilla mods!
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armymen12002003
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by armymen12002003 »

this looks good im gonna half to give it playthrough
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jazzmaster9
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by jazzmaster9 »

Minor update:
- Fixed some the death animations for the bosses so that they play faster.
- Also fixed one of the boss' death frame that was not playing.
CeeJay
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by CeeJay »

I get the following error
Spoiler:
I'm running the latest build of ZDoom
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QuakedoomNukem Cz
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by QuakedoomNukem Cz »

CeeJay wrote:I get the following error
Spoiler:
I'm running the latest build of ZDoom
Once again, this is one of his work for GZDoom only, but very enjoyable and stays true to those amazing mods, although that mine field section can go f**k itself. Maybe some sprites for the mines?
CeeJay
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by CeeJay »

Quote from text file:
Spoiler:
JohnnyTheWolf
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by JohnnyTheWolf »

Spotted a typo in the opening screen: "Accodring".
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jazzmaster9
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by jazzmaster9 »

CeeJay wrote:Quote from text file:
Spoiler:
Oh man. Didn't realize i left that there.
Gotta change that to GZDoom/QZDoom
JohnnyTheWolf wrote:Spotted a typo in the opening screen: "Accodring".
Thanks for reporting that.
Gonna fix these on the next minor update
EDIT: Which is now uploaded.
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EddieMann
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by EddieMann »

The weapon sprites look a bit tiny, mind scaling them up a bit?
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jazzmaster9
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by jazzmaster9 »

EddieMann wrote:The weapon sprites look a bit tiny, mind scaling them up a bit?
I actually did that at one point in development, but in IMO they look much better scaled the way they are right now.
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Zaratul
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by Zaratul »

Its just me or player camera is too low? With this view enemies look bigger than you.
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jazzmaster9
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Post by jazzmaster9 »

Zaratul wrote:Its just me or player camera is too low? With this view enemies look bigger than you.
Thanks for the suggestion.
Ill play around with the player's hight value a bit and see what im comfortable with.

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