ZDBSP finally released
-
randi
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
ZDBSP finally released
After having a standalone version of ZDoom's internal node builder sitting on my hard drive for months without being touched, I have finally decided to release it. If you don't want to wander over to the downloads page for it, here are links to the executable and the source code.
The current version is 1.4.
1.2 added the ability to build nodes for maps that did not even contain placeholder lumps for them, such as the output from SLIGE. It also expanded the explanation about polyobjects in its help file.
1.3 fixes a bug that could cause it to write more than one set of GL nodes for a single map. It also fixes a bug where ZDBSP would junk any existing GL nodes in a wad for maps that were supposed to be left untouched when you used the --map option.
With version 1.4, ZDBSP writes correct GL nodes again.
The current version is 1.4.
1.2 added the ability to build nodes for maps that did not even contain placeholder lumps for them, such as the output from SLIGE. It also expanded the explanation about polyobjects in its help file.
1.3 fixes a bug that could cause it to write more than one set of GL nodes for a single map. It also fixes a bug where ZDBSP would junk any existing GL nodes in a wad for maps that were supposed to be left untouched when you used the --map option.
With version 1.4, ZDBSP writes correct GL nodes again.
Last edited by randi on Mon Sep 15, 2003 4:09 pm, edited 5 times in total.
-
Zell
- Posts: 791
- Joined: Thu Jul 24, 2003 7:47 am
- Location: IN A GODDAMN BOX[In Erie.]
-
Zell
- Posts: 791
- Joined: Thu Jul 24, 2003 7:47 am
- Location: IN A GODDAMN BOX[In Erie.]
-
Chris
- Posts: 2998
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
-
LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
I get this when I try to run it:
I did a quick search for it but I couldn't find it for download anywhere. Do I need to look harder, or is it something that needs to be done with the program?
Code: Select all
A required .DLL file, MSVCP71.DLL, was not found.-
Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
Look harder. It should come with Visual C++ 7.0. Or, if anyone is so kind to provide us with it.
Can ZDBSP do Doom and Hexen maps?
http://zdoom.sf.net/files/vc71dlls.zip (827 KB)
Can ZDBSP do Doom and Hexen maps?
http://zdoom.sf.net/files/vc71dlls.zip (827 KB)
Last edited by Hirogen2 on Fri Sep 12, 2003 7:51 am, edited 1 time in total.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
Hirogen2
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
-
Biff
- Posts: 1061
- Joined: Wed Jul 16, 2003 5:29 pm
- Location: Monrovia, CA, USA
-
randi
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
-
HotWax
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
-
LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
-
randi
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
-
HotWax
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
-
LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US