ZDBSP finally released

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randi
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ZDBSP finally released

Post by randi »

After having a standalone version of ZDoom's internal node builder sitting on my hard drive for months without being touched, I have finally decided to release it. If you don't want to wander over to the downloads page for it, here are links to the executable and the source code.

The current version is 1.4.

1.2 added the ability to build nodes for maps that did not even contain placeholder lumps for them, such as the output from SLIGE. It also expanded the explanation about polyobjects in its help file.

1.3 fixes a bug that could cause it to write more than one set of GL nodes for a single map. It also fixes a bug where ZDBSP would junk any existing GL nodes in a wad for maps that were supposed to be left untouched when you used the --map option.

With version 1.4, ZDBSP writes correct GL nodes again.
Last edited by randi on Mon Sep 15, 2003 4:09 pm, edited 5 times in total.
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Zell
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Post by Zell »

yay downloading now
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Zell
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Post by Zell »

now, we run this externally correct? will zdbsp be intergrated into zdoom with furture versions?
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Chris
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Post by Chris »

ZDBSP was originally developed inside ZDoom. Randy just made the effort to make an external nodes builder out of it.
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LilWhiteMouse
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Post by LilWhiteMouse »

I get this when I try to run it:

Code: Select all

A required .DLL file, MSVCP71.DLL, was not found.
I did a quick search for it but I couldn't find it for download anywhere. Do I need to look harder, or is it something that needs to be done with the program?
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Hirogen2
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Post by Hirogen2 »

Look harder. It should come with Visual C++ 7.0. Or, if anyone is so kind to provide us with it.
Can ZDBSP do Doom and Hexen maps?

http://zdoom.sf.net/files/vc71dlls.zip (827 KB)
Last edited by Hirogen2 on Fri Sep 12, 2003 7:51 am, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

Hirogen2 wrote:Look harder. It should come with Visual C++ 7.0

Not everybody owns VC7.0 (I don't) and as far as I know these DLLs aren't distributed with any software I know.
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Hirogen2
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Post by Hirogen2 »

Yes, that's it. Even MSDN says "applications distribute msvc*71.dll with THEM, and they shall not overwrite any c:/windows/system/msvc*"... (first MSDN page when searched with google for "msvcp71.dll")
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Biff
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Post by Biff »

This is great, thanks Randy, also Hirogen2 for the dlls.

"Can ZDBSP do Doom and Hexen maps?" - It appears the answer is yes after reading the html document zipped with the node builder. I just tried it with a doom2 wad and all is well.
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randi
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Post by randi »

LilWhiteMouse wrote:A required .DLL file, MSVCP71.DLL, was not found.
Oops. It's been reuploaded now. This time built with Visual C++ 6, so it depends on msvcrt.dll instead of msvcp71.dll.
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HotWax
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Post by HotWax »

Using the newly uploaded version, this is the opening shot of wolfen_p.wad once run through zdbsp with no options other than the path of the file:
Last edited by HotWax on Fri Sep 12, 2003 10:54 am, edited 1 time in total.
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LilWhiteMouse
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Post by LilWhiteMouse »

HotWax wrote:Using the newly uploaded version, this is the opening shot of chosen_p.wad once run through zdbsp with no options other than the path of the file:
I assume you meant wolfen_p.wad? I just tried it and it worked fine for me, on both the released versions, and my stock wads.
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randi
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Post by randi »

Um, wow. It did that for me too. Now I have to fix it. :-(
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HotWax
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Post by HotWax »

LilWhiteMouse wrote:I assume you meant wolfen_p.wad?
Whoops! Yes, that's the right name.
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LilWhiteMouse
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Post by LilWhiteMouse »

randy wrote:Um, wow. It did that for me too. Now I have to fix it. :-(
Heh, I stand corrected. Looks a little different with Gennodes disabled... :oops:

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