This mod spices up the vanilla Doom weaponry, with things such as smoother animations and better* sounds.
*They came from DoOME Threee
This is not the definitive version of this mod by any means, I want to turn this into a full fledged gameplay mod, I'm simply releasing this now hoping to get some criticism of the weapons.
Screenshots: None, they wouldn't be able to display the changes, I'd appreciate it if someone could upload a video for me, since my internet and computer are really bad.
Code: Select all
Credits:
Perkristian: Chaingun extra frames
iD Software, Raven Software & D3/Q4 Audio Peeps: Doom 3 & Quake 4 resources.
Chainsaw frames obtained from Romero's dumps.
Extra: Exported TEXTURES frames, including many unused reload frames: Don't expect anything otherwordly.
Changes:
-Fists now randomly alternate between left and right punches, both deal the same damage and work with Berserk powerup.
-Fists now make swinging sounds and have smoother animations.
-Chainsaw uses extra frames from Romero's dump, and has improved sounds.
-Pistol has smoother animation and is always accurate.
-Shotgun now has smooth animations.
-Super Shotgun also has smooth animations, it's ammo system is a little more complex, with the 2 loaded shells being separate from the total shell count, and will have a weaker attack if only one shell is loaded.
-Chaingun has smoother animations thanks to Perkristian's extra frames, now it winds up and down before and after firing, and the first shot isn't accurate.
-Rocket Launcher has smoother animations.
-Plasma Rifle has smoother animations.
-BFG now has a long charge time after clicking fire button and smoother animations.
Beyond these changes the weapons remain functionally identical, which is why I'm looking for criticism as I feel some of these changes may throw some weapons off-balance.