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Because nobody asked for this, and I probably asked if I should have before I did this.
Current weapons include and are limited to:
Chainshot! Click click, BOOMBOOMBOOMBOOM
Super Chainshot. Because why not.
Rocket Chaingun, it shoots projectiles at 100 miles an hour.
BFCG 69,000. Yep.
This could also use some balance. Why is the chaingun fun only limited to the player? The enemies could do with some chaingun fun, in terms of attack speed. That way, the enemies could kill you just as fast as the Chain Super Shotgun kills them.
Needs improvement IMO. I may sound cold, but since most of the weapons are just slightly-faster versions of the originals, you are better off playing the original weapons and just typing sv_fastweapons cranked up to 3. And see your weapons fire even more hilariously fast.
Thanks for all the feedback! I might actually just go ahead and push updates anyways to stay true to the name of the game. So right now, here's a list of what I plan to do:
Textures:
-The chainguns are out to destroy you, as now every enemy will be made up entirely of chainguns
-Even the walls, ceilings, and floors shall be chainguns
-Gaze into the sky and wish upon a shooting chaingun in a night sky of chainguns
-Say bye to Doomguy, say hi to Chainguy (No, John... YOU are the chainguns)
Monsters:
-Projectile enemies are made up of chainguns that shoot chainguns
-Most enemies have a 50% chance of being replaced by a chaingunner :^) [Better to have a Chaingunner instead of an Archvile, amirite]
-Speaking of which, chaingunners only have a 1/100 chance of replacing Archviles, so uhh
-Also, Cyberchaingun and Chaingun Mastermind