+NODYNAMICLIGHT

Remember, just because you request it, that doesn't mean you'll get it.

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Major Cooke
Posts: 8109
Joined: Sun Jan 28, 2007 3:55 pm

+NODYNAMICLIGHT

Post by Major Cooke »

A simple flag that disables any and all current dynamic lights attached to the actor.

Useful for things that rely upon a pointlight definition made in GLDefs and attached via the same way too.
Last edited by Major Cooke on Thu Jun 08, 2017 8:29 am, edited 2 times in total.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48535
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: +NOGLLIGHT

Post by Graf Zahl »

I do not understand. That flag would disable even the thing you mention in the second line. Also, no 'GL' as dynamic lights are by now a core engine feature also available in the software renderer.
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Major Cooke
Posts: 8109
Joined: Sun Jan 28, 2007 3:55 pm

Re: +NOGLLIGHT

Post by Major Cooke »

Graf Zahl wrote:That flag would disable even the thing you mention in the second line.
That's precisely what I wish for. Sorry, my word structuring was really weird...
Graf Zahl wrote:Also, no 'GL' as dynamic lights are by now a core engine feature also available in the software renderer.
Fair point, NODYNAMICLIGHT then.

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