I found bug! Switch with action 183 in boom: doom2 configuration (Crusher Start (fast)) is not playing switch animation after first push.
p.s.: sorry for my bad English.
example:
[GZDoom 3.1.0] Action #183 Crusher Start (fast)
Moderator: GZDoom Developers
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- Posts: 97
- Joined: Wed Jun 08, 2016 1:25 pm
- Location: Russia
Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)
This is my post, but I don't understand why it is signed "by Isabella Greenwell"
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Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)
You aren't logged in.
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- Lead GZDoom+Raze Developer
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Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)
Can you post the map?
I have an idea but need to check the setup.
I have an idea but need to check the setup.
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Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)
Here you go: http://www.mediafire.com/file/55h8r2ic7 ... un2017.wadGraf Zahl wrote:Can you post the map?
I have an idea but need to check the setup.
MAP02
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- Lead GZDoom+Raze Developer
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Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)
Yes, this is precisely what I suspected.
The reactivation of previously stopped crushers is not being considered a successful activation.
Now the problem: If I change this it will create a major compatibility issue because it's not just the switch trigger that depends on this but also the decision whether a one-time trigger has been used up.
The main problem is that not all relevant information is available when the decision needs to be made to handle these cases differently.
The reactivation of previously stopped crushers is not being considered a successful activation.
Now the problem: If I change this it will create a major compatibility issue because it's not just the switch trigger that depends on this but also the decision whether a one-time trigger has been used up.
The main problem is that not all relevant information is available when the decision needs to be made to handle these cases differently.
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- Joined: Wed Jun 08, 2016 1:25 pm
- Location: Russia
Re: [GZDoom 3.1.0] Action #183 Crusher Start (fast)
All right, thanks!