
Example WAD is attached as usual. 1. Negative UDMF scaling factors are broken on lower textures (haven't tested other ones): Look at the left sides of the computer cases - 8-bit software just ignores it, 32-bit software does something strange, softpoly & GL do it right
2. Panning a (TEXTURES-)scaled texture on a Slope produces an unexpected result: Look at the left keyboard - SW borks it, softpoly & GL do it right once again. (Scaling using UDMF is not affected)
3. Some issue softpoly has with the keyboard side textures - i haven't investigated further, because softpoly is kindof broken anyways.