Today I had to fight with a stubborn level. If I had had some ACS functions to query sector properties it would have been a lot easier. Like
fixed FindLowestFloorSurrounding(int tag)
fixed FindHighestFloorSurrounding (int tag)
fixed FindNextHighestFloor (int tag)
fixed FindNextLowestFloor (int tag)
fixed FindLowestCeilingSurrounding (int tag)
fixed FindHighestCeilingSurrounding (int tag)
fixed FindNextLowestCeiling (int tag)
fixed FindNextHighestCeiling (int tag)
Creating a fully functioning split door is nearly impossible with ACS because there is absolutely no way to determine before moving the sector how far it has to move to achieve the desired effect. These would help a lot.
ACS sector functions
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