GZDoom 3.0.0 Issues
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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GZDoom 3.0.0 Issues
OS: Ubuntu 17.04, 64 bit (amd64)
OpenGL Version: 2.1 Mesa 17.0.3
Something is wrong. When running GZDoom 3.0.0 with dynamic lighting, I get these...visual bugs? No idea what they are, or why they're here.
Screen-shots: http://imgur.com/a/adC3a
First screen-shot shows a (Would be) moving wall, part of one of the secret hallways in Doom's E1M1. It's texture seems to be extremely jacked.
Second screen-shot shows a sprite, and it's lighting effect. Also jacked. Every single sprite and effect in the game shares that bug. (If you don't notice anything zoom in on the sprite and it's lighting effect)
Third screen-shot shows blood, and bullet-hole decals on a surface. These decals jitter when approached while appearing/disappearing, as can be seen on the lower decals
These bugs are consistent. For example, while running Brutal Doom, the blood splat decals, item/environment/actor sprites, effects, and walls (Transparent, moving, etc) are also jittery...and jacked. All of them. Please...HELP
OpenGL Version: 2.1 Mesa 17.0.3
Something is wrong. When running GZDoom 3.0.0 with dynamic lighting, I get these...visual bugs? No idea what they are, or why they're here.
Screen-shots: http://imgur.com/a/adC3a
First screen-shot shows a (Would be) moving wall, part of one of the secret hallways in Doom's E1M1. It's texture seems to be extremely jacked.
Second screen-shot shows a sprite, and it's lighting effect. Also jacked. Every single sprite and effect in the game shares that bug. (If you don't notice anything zoom in on the sprite and it's lighting effect)
Third screen-shot shows blood, and bullet-hole decals on a surface. These decals jitter when approached while appearing/disappearing, as can be seen on the lower decals
These bugs are consistent. For example, while running Brutal Doom, the blood splat decals, item/environment/actor sprites, effects, and walls (Transparent, moving, etc) are also jittery...and jacked. All of them. Please...HELP
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Re: GZDoom 3.0.0 Issues
Moved this to Bugs, because it seems like it is one, but it feels like it's lacking detailed information. The devs can tell you better.
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Re: GZDoom 3.0.0 Issues
This is not a bug. Moved to Technical issues.
First thing - we need to know what drivers you are using - and what your GPU is.
It looks to me like some shader processors are failing to run properly. Is your GPU properly cooled? How old is it?
First thing - we need to know what drivers you are using - and what your GPU is.
It looks to me like some shader processors are failing to run properly. Is your GPU properly cooled? How old is it?
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Re: GZDoom 3.0.0 Issues
Sadly, I have no idea where my GPU info is listed, I use "System Profile and Benchmarking" to get my PC specs. Best I could find are display details.
Wall of Text
-Display-
Resolution : 1366x768 pixels
Vendor : The X.Org Foundation
Version : 1.19.3
-Monitors-
Monitor 0 : 1366x768 pixels
-Extensions-
BIG-REQUESTS
Composite
DAMAGE
DOUBLE-BUFFER
DPMS
DRI2
DRI3
GLX
Generic Event Extension
MIT-SCREEN-SAVER
MIT-SHM
Present
RANDR
RECORD
RENDER
SECURITY
SGI-GLX
SHAPE
SYNC
X-Resource
XC-MISC
XFIXES
XFree86-DGA
XFree86-VidModeExtension
XINERAMA
XInputExtension
XKEYBOARD
XTEST
XVideo
-OpenGL-
Vendor : Intel Open Source Technology Center
Renderer : Mesa DRI Intel(R) Ironlake Mobile
Version : 2.1 Mesa 17.0.3
Direct Rendering : Yes
Hope it helps?
Wall of Text
-Display-
Resolution : 1366x768 pixels
Vendor : The X.Org Foundation
Version : 1.19.3
-Monitors-
Monitor 0 : 1366x768 pixels
-Extensions-
BIG-REQUESTS
Composite
DAMAGE
DOUBLE-BUFFER
DPMS
DRI2
DRI3
GLX
Generic Event Extension
MIT-SCREEN-SAVER
MIT-SHM
Present
RANDR
RECORD
RENDER
SECURITY
SGI-GLX
SHAPE
SYNC
X-Resource
XC-MISC
XFIXES
XFree86-DGA
XFree86-VidModeExtension
XINERAMA
XInputExtension
XKEYBOARD
XTEST
XVideo
-OpenGL-
Vendor : Intel Open Source Technology Center
Renderer : Mesa DRI Intel(R) Ironlake Mobile
Version : 2.1 Mesa 17.0.3
Direct Rendering : Yes
Hope it helps?
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Re: GZDoom 3.0.0 Issues
Type the following command in a terminal window (not on a CLI screen):
Then attach the file it creates on your desktop to a forum post here.
This command is case-sensitive - please make sure you type it correctly. You should be able to copy-paste it into a terminal window. (In Ubuntu, you can open a terminal under "System" from your programs menu)
Code: Select all
glxinfo>~/Desktop/glxinfo.txt
This command is case-sensitive - please make sure you type it correctly. You should be able to copy-paste it into a terminal window. (In Ubuntu, you can open a terminal under "System" from your programs menu)
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Re: GZDoom 3.0.0 Issues
Got it.
Spoiler:Im clueless.
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Re: GZDoom 3.0.0 Issues
Thank you. Unfortunately it doesn't tell us much about your hardware other than it is an integrated Intel GPU on a notebook, and is somewhat older than what Intel currently makes. (If I had to take a wild guess, it's an Intel HD 2000/3000 series)
What make/model is that notebook?
Also - another command to try -
Same as before - there'll be a new file on the desktop. I'll need that.
What make/model is that notebook?
Also - another command to try -
Code: Select all
cat /proc/cpuinfo>~/Desktop/cpuinfo.txt
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- Lead GZDoom+Raze Developer
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Re: GZDoom 3.0.0 Issues
Actually, Ironlake appears to be one generation before HD2000/3000. And I don't think it comes as a surprise when I state that this is really, really bad graphics hardware.
This looks to me like it tries to create the light texture in an incorrect internal format.
This looks to me like it tries to create the light texture in an incorrect internal format.
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Re: GZDoom 3.0.0 Issues
Here it is.

Spoiler:Another thing, when I run dynamic lighting with the software renderer enabled, everything comes out just fine. And no, it's not a suprise that this GPU is horrible. If anything, I expected it to be.

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Re: GZDoom 3.0.0 Issues
Well that pretty much confirms what Graf said - it's a generation older than I thought (first Intel HD graphics generation).
Unfortunately, yeah, you're pretty much stuck running that with software mode. You can also try and investigate to see if the non-free Intel HD drivers work - you might get different results. But honestly I think the chip is old enough now that software mode is going to outperform OpenGL no matter what - and even getting into maps that require models or other GL-specific features simply will play as a slideshow on that GPU.
Unfortunately, yeah, you're pretty much stuck running that with software mode. You can also try and investigate to see if the non-free Intel HD drivers work - you might get different results. But honestly I think the chip is old enough now that software mode is going to outperform OpenGL no matter what - and even getting into maps that require models or other GL-specific features simply will play as a slideshow on that GPU.
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Re: GZDoom 3.0.0 Issues
So be it. Thanks for the help.
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- Lead GZDoom+Raze Developer
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Re: GZDoom 3.0.0 Issues
Out of curiosity, how fast is OpenGL on that system? It seems to work overall, if you just switch off the dynamic lights.
How many FPS do you get at the start of E1M1 with vid_vsync set to 0?
So far I do not have any performance numbers of pre GL 3 Intel hardware at all so if someone could take a look I'd really appreciate it.
How many FPS do you get at the start of E1M1 with vid_vsync set to 0?
So far I do not have any performance numbers of pre GL 3 Intel hardware at all so if someone could take a look I'd really appreciate it.
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Re: GZDoom 3.0.0 Issues
Without brightmaps and lights on a normal run-through of E1M1 it usually stays above 60, with just a few bits of 45 sprinkled in there every now and then. Averages 65-100+. I was very surprised to see this kind of performance even though I am playing Doom...but it doesn't look as smooth as vsync does for some reason. You'd expect 100+ FPS to be pretty pleasing to the eye.
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- Vintage GZDoom Developer
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Re: GZDoom 3.0.0 Issues
Here (ati radeon x1250 integrated video) i get 70 fps @1024 without dynamic lights and 55 with lights. No graphic problems with filtering disabled.
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- Lead GZDoom+Raze Developer
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Re: GZDoom 3.0.0 Issues
Sickened wrote:Without brightmaps and lights on a normal run-through of E1M1 it usually stays above 60, with just a few bits of 45 sprinkled in there every now and then. Averages 65-100+. I was very surprised to see this kind of performance even though I am playing Doom...but it doesn't look as smooth as vsync does for some reason. You'd expect 100+ FPS to be pretty pleasing to the eye.
Ok. That's pretty much the same I get on my work Mac with a HD3000. Vanilla is playable, but try anything more and it's over.
The reason why it doesn't seem smooth is the wildly fluctuationg FPS rate. With VSync on it gets capped to a mostly uniform value and that will always look smoother.