New map for ZD-based ports.
-
- Posts: 16
- Joined: Sun Aug 10, 2003 10:57 am
- Location: The Shores of Hell (Bakersfield, California)
New map for ZD-based ports.
Infestation
--------------
I released a 9-level episode for the original Ultimate Doom back in 1997 called ITD (Industrial Techware Doom). By today's standards, it is seriously lacking in the detail department. But earlier last month I decided to go through, one-by-one and remake each map with modern tools for modern Doom ports. "Infestation" is the first map I decided to work on, which was originally E1M7 in ITD.
It will probably be several months before anything else is released, but I wanted to throw out this "teaser".
http://www.industrialtechware.com/files/itd-r20u.zip - Original ITD (1997-11-20), runs on vanilla Ultimate Doom or port with Doom 1 IWAD
http://www.industrialtechware.com/files/Infest.zip - Infestation (2003-08-19), runs on any ZDoom-based port with Doom 1 IWAD[/url][/code]
--------------
I released a 9-level episode for the original Ultimate Doom back in 1997 called ITD (Industrial Techware Doom). By today's standards, it is seriously lacking in the detail department. But earlier last month I decided to go through, one-by-one and remake each map with modern tools for modern Doom ports. "Infestation" is the first map I decided to work on, which was originally E1M7 in ITD.
It will probably be several months before anything else is released, but I wanted to throw out this "teaser".
http://www.industrialtechware.com/files/itd-r20u.zip - Original ITD (1997-11-20), runs on vanilla Ultimate Doom or port with Doom 1 IWAD
http://www.industrialtechware.com/files/Infest.zip - Infestation (2003-08-19), runs on any ZDoom-based port with Doom 1 IWAD[/url][/code]
-
- Posts: 1061
- Joined: Wed Jul 16, 2003 5:29 pm
- Location: Monrovia, CA, USA
-
- Posts: 16
- Joined: Sun Aug 10, 2003 10:57 am
- Location: The Shores of Hell (Bakersfield, California)
-
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
-
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
-
- Lead GZDoom+Raze Developer
- Posts: 49184
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
-
- Posts: 16
- Joined: Sun Aug 10, 2003 10:57 am
- Location: The Shores of Hell (Bakersfield, California)
Well, there shouldn't be any fountains in it. As said before, this wad is in Hexen-style format which is the ONLY reason that it won't run on other ports. If I realized that ZETH was going to do that, I wouldn't have used it.
The order of keys is blue, yellow, red. There is quite a bit to go through to get the blue one, though once you do you are over half through the map. The blue key is in a maze crusher room.
The order of keys is blue, yellow, red. There is quite a bit to go through to get the blue one, though once you do you are over half through the map. The blue key is in a maze crusher room.
-
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany
-
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
-
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
I played both the old version of the map and the new version. While there's nothing ZDoom-specific in the new version (and I can understand that if you want cross-port compatibility), you've improved the detail quite a bit, and made the level more interesting by adding more surprises and making it harder overall. It definately seems like your skills at mapping have improved and I look forward to playing all of the redesigned levels once you're done.
-
- Posts: 791
- Joined: Thu Jul 24, 2003 7:47 am
- Location: IN A GODDAMN BOX[In Erie.]
-
- Posts: 791
- Joined: Thu Jul 24, 2003 7:47 am
- Location: IN A GODDAMN BOX[In Erie.]
-
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
-
- Posts: 791
- Joined: Thu Jul 24, 2003 7:47 am
- Location: IN A GODDAMN BOX[In Erie.]