0000628: ZScript DrawString scale argument

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
Gutawer
User Accounts Assistant
Posts: 464
Joined: Sat Apr 16, 2016 6:01 am
Preferred Pronouns: She/Her

0000628: ZScript DrawString scale argument

Post by Gutawer »

https://mantis.zdoom.org/view.php?id=628

Code: Select all

0000628: ZScript DrawString scale argument
Description	Most fonts made for Doom are intended for a 320*200 resolution, which means that any font designed for this resolution will look far too small on a HUD made with a modern resolution. Would be nice to be able to scale text in DrawString to overcome this issue.
User avatar
Major Cooke
Posts: 8109
Joined: Sun Jan 28, 2007 3:55 pm

Re: 0000628: ZScript DrawString scale argument

Post by Major Cooke »

User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48519
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: 0000628: ZScript DrawString scale argument

Post by Graf Zahl »

A proper scaling parameter may be added later, because it would require quite a bit of changes to the function, so not before the next release.

Return to “Feature Suggestions [GZDoom]”