Remember, just because you request it, that doesn't mean you'll get it.
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0000628: ZScript DrawString scale argument
Description Most fonts made for Doom are intended for a 320*200 resolution, which means that any font designed for this resolution will look far too small on a HUD made with a modern resolution. Would be nice to be able to scale text in DrawString to overcome this issue.
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A proper scaling parameter may be added later, because it would require quite a bit of changes to the function, so not before the next release.